Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
5
5
Shots on goal
2
3
Shots off goal
2
6
Shots inside the Box
1
3
Shots outside the Box
4
2.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.45
1
Blocked shots
1
1
Headed goals
1
17
Touches in the opposition Box
10
2
Offsides
1
20
Free kicks
16
4
Corner kicks
3
11
Throw ins
18
16
Fouls
20
4
Yellow cards
3
52
Duels won
43
9/14 (64%)
Tackles
2/7 (29%)
23
Clearances
21
9
Interceptions
11
343/420 (82%)
Passes
305/378 (81%)
23/50 (46%)
Long Passes
28/52 (54%)
49/86 (57%)
Passes in final third
95/135 (70%)
1.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
5/20 (25%)
Crosses
1/15 (7%)
1
Goalkeeper saves
3
0.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.01
-0.55
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
0.57
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.03
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
1
2
Shots on goal
1
3
Shots off goal
0
4
Shots inside the Box
0
2
Shots outside the Box
1
0.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
1
Blocked shots
0
9
Touches in the opposition Box
8
0
Offsides
1
11
Free kicks
13
3
Corner kicks
1
6
Throw ins
9
13
Fouls
11
1
Yellow cards
2
29
Duels won
30
2/4 (50%)
Tackles
2/5 (40%)
11
Clearances
12
6
Interceptions
7
207/248 (83%)
Passes
100/140 (71%)
14/27 (52%)
Long Passes
17/31 (55%)
30/54 (56%)
Passes in final third
33/59 (56%)
0.71
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
3/11 (27%)
Crosses
0/6 (0%)
1
Goalkeeper saves
2
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.16
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.16
0.56
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
42%
Ball possession
58%
3
Total shots
4
3
Shots on goal
1
0
Shots off goal
2
2
Shots inside the Box
1
1
Shots outside the Box
3
1.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
0
Blocked shots
1
1
Headed goals
1
8
Touches in the opposition Box
2
2
Offsides
0
9
Free kicks
3
1
Corner kicks
2
5
Throw ins
9
3
Fouls
9
3
Yellow cards
1
23
Duels won
13
7/10 (70%)
Tackles
0/2 (0%)
12
Clearances
9
3
Interceptions
4
136/172 (79%)
Passes
205/238 (86%)
9/23 (39%)
Long Passes
11/21 (52%)
19/32 (59%)
Passes in final third
62/76 (82%)
0.59
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
2/9 (22%)
Crosses
1/9 (11%)
0
Goalkeeper saves
1
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.85
-0.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Zamalek and Kaizer Chiefs will play their match on 14 Feb 2026 at 11:00.All interesting information can be found in one place, like Zamalek vs Kaizer Chiefs score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Zamalek vs Kaizer Chiefs score and info in recent games:
Zamalek - Kaizer Chiefs (14.02.2026 | 14 Feb 2026 | 14/02/2026) 2:1 CAF Confederations Cup
Kaizer Chiefs - Zamalek (29.11.2025 | 29 Nov 2025 | 29/11/2025) 1:1 CAF Confederations Cup
Last played matches of teams:
Zamalek
Zamalek - Ceramica Cleopatra (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 Premier League
Zamalek - USM Alger (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 CAF Confederations Cup
Zamalek - Ceramica Cleopatra (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
USM Alger - Zamalek (09.05.2026 | 09 May 2026 | 09/05/2026) 1:0 CAF Confederations Cup
Smouha - Zamalek (05.05.2026 | 05 May 2026 | 05/05/2026) 0:1 Premier League
Kaizer Chiefs
Kaizer Chiefs - Chippa United (23.05.2026 | 23 May 2026 | 23/05/2026) Moses Mabhida Stadium 0:1 Premiership