Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
48%
Ball possession
52%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
14
Total shots
12
4
Shots on goal
2
8
Shots off goal
7
10
Shots inside the Box
3
4
Shots outside the Box
9
1.82
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
2
Blocked shots
3
2
Hit the woodwork
0
15
Touches in the opposition Box
14
3
Offsides
0
16
Free kicks
14
5
Corner kicks
3
19
Throw ins
19
15
Fouls
17
0
Yellow cards
1
61
Duels won
47
13/17 (76%)
Tackles
9/10 (90%)
6
Interceptions
4
293/379 (77%)
Passes
329/423 (78%)
31/69 (45%)
Long Passes
12/37 (32%)
54/90 (60%)
Passes in final third
63/101 (62%)
0.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.66
4/21 (19%)
Crosses
4/14 (29%)
1
Goalkeeper saves
2
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.82
-0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.18
1.2
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.43
48%
Ball possession
52%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
6
3
Shots on goal
2
4
Shots off goal
2
5
Shots inside the Box
2
3
Shots outside the Box
4
1.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
1
Blocked shots
2
2
Hit the woodwork
0
8
Touches in the opposition Box
10
3
Offsides
0
7
Free kicks
7
3
Corner kicks
2
8
Throw ins
10
8
Fouls
8
0
Yellow cards
1
26
Duels won
22
7/8 (88%)
Tackles
4/5 (80%)
2
Interceptions
1
149/187 (80%)
Passes
160/202 (79%)
15/37 (41%)
Long Passes
5/14 (36%)
20/29 (69%)
Passes in final third
30/45 (67%)
0.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
2/13 (15%)
Crosses
2/9 (22%)
1
Goalkeeper saves
1
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.8
-0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.2
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
6
1
Shots on goal
0
4
Shots off goal
5
5
Shots inside the Box
1
1
Shots outside the Box
5
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
1
7
Touches in the opposition Box
4
9
Free kicks
7
2
Corner kicks
1
11
Throw ins
9
7
Fouls
9
35
Duels won
25
6/9 (67%)
Tackles
5/5 (100%)
4
Interceptions
3
144/192 (75%)
Passes
169/221 (76%)
16/32 (50%)
Long Passes
7/23 (30%)
34/61 (56%)
Passes in final third
33/56 (59%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
2/8 (25%)
Crosses
2/5 (40%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Jammeh Lamin signals the start, and Madagascar takes control at .
13’` — The ball has crossed the goal line1 — 0
Mzize Clement Franses (Tanzania) scores for Tanzania, and erupts in celebration!
20’` — Goal2 — 0
Madagascar celebrates as Salum Feisal assists Mzize Clement Franses (Tanzania) for a stunning goal at .
34’` — Goal2 — 1
Tanzania takes the lead thanks to Rafanomezantsoa Lalaina Cliver’s assist to Razafimahatana Nantenaina (Madagascar), thrilling .
[13:48:27]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 2:1. Both Tanzania and Madagascar use this time to refresh tactics.
[14:04:02]` — The second half gets underway
The whistle blows, and Tanzania resumes play at under Jammeh Lamin’s eye.
[14:53:18]` — A final whistle
Jammeh Lamin blows the final whistle at , ending the clash between Tanzania and Madagascar.
13’` — The ball has crossed the goal line1 — 0
Mzize Clement Franses (Tanzania) scores for Tanzania, and erupts in celebration!
20’` — Goal2 — 0
Madagascar celebrates as Salum Feisal assists Mzize Clement Franses (Tanzania) for a stunning goal at .
34’` — Goal0 — 1
Tanzania takes the lead thanks to Rafanomezantsoa Lalaina Cliver’s assist to Razafimahatana Nantenaina (Madagascar), thrilling .
Tanzania and Madagascar will play their match on 09 Aug 2025 at 13:00.All interesting information can be found in one place, like Tanzania vs Madagascar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Tanzania vs Madagascar score and info in recent games:
Tanzania - Madagascar (09.08.2025 | 09 Aug 2025 | 09/08/2025) 2:1 African Nations Championship
Tanzania - Madagascar (07.06.2025 | 07 Jun 2025 | 07/06/2025) 0:1 COSAFA Cup
Madagascar - Tanzania (14.11.2021 | 14 Nov 2021 | 14/11/2021) 1:1 World Cup Qualification, CAF
Tanzania - Madagascar (07.09.2021 | 07 Sep 2021 | 07/09/2021) 3:2 World Cup Qualification, CAF
Madagascar - Tanzania (20.05.2015 | 20 May 2015 | 20/05/2015) 2:0 COSAFA Cup
Last played matches of teams:
Tanzania
Tanzania - Rwanda (09.06.2026 | 09 Jun 2026 | 09/06/2026) International Friendly Games
Macau - Tanzania (29.03.2026 | 29 Mar 2026 | 29/03/2026) 0:6 FIFA Series
Tanzania - Liechtenstein (26.03.2026 | 26 Mar 2026 | 26/03/2026) 0:1 FIFA Series
Morocco - Tanzania (04.01.2026 | 04 Jan 2026 | 04/01/2026) Prince Moulay Abdellah Stadium 1:0 Africa Cup of Nations
Tanzania - Tunisia (30.12.2025 | 30 Dec 2025 | 30/12/2025) Stade Olympique Annexe Complexe Sportif Prince Abdellah 1:1 Africa Cup of Nations
Madagascar
Morocco - Madagascar (02.06.2026 | 02 Jun 2026 | 02/06/2026) 4:0 International Friendly Games
Equatorial Guinea - Madagascar (31.03.2026 | 31 Mar 2026 | 31/03/2026) 1:1 International Friendly Games
Kyrgyzstan - Madagascar (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:5 International Friendly Games
Equatorial Guinea - Madagascar (17.11.2025 | 17 Nov 2025 | 17/11/2025) 0:2 International Friendly Games
Mali - Madagascar (12.10.2025 | 12 Oct 2025 | 12/10/2025) Stage du 26 Mars 4:1 World Cup Qualification, CAF
Tanzania v Madagascar score today, 09.08.2025, and full match statistics will be available on fscore.co.za on any device without registration.