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Super Nova - Riga FC 14.04.2026

Round 6

Statistics Super Nova vs Riga FC

0.4 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.18
30% Ball possession 70%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
6 Total shots 18
2 Shots on goal 7
2 Shots off goal 5
3 Shots inside the Box 13
3 Shots outside the Box 5
0.32 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.16
2 Blocked shots 6
1 Hit the woodwork 0
1 Headed goals 1
6 Touches in the opposition Box 39
2 Offsides 0
16 Free kicks 15
3 Corner kicks 9
14 Throw ins 18
15 Fouls 16
2 Yellow cards 0
48 Duels won 50
8/11 (73%) Tackles 10/18 (56%)
24 Clearances 22
11 Interceptions 11
167/239 (70%) Passes 510/588 (87%)
21/57 (37%) Long Passes 43/61 (70%)
22/49 (45%) Passes in final third 138/188 (73%)
0.33 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 2.04
2/12 (17%) Crosses 5/22 (23%)
3 Goalkeeper saves 1
2.16 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.32
-0.84 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.68

Head To Head

Wins
Draws
Wins
0
0
5
Goals
4
20
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Super Nova Super Nova
#
Goals
  • 3 Oss M.
    3
  • Glaudans A.
    2
  • 2 Lizunovs V.
    2
  • 30 Iida R.
    1
  • Pathe N.
    1
  • Diop I.
    1
  • Samate A.
    1
  • 15 Garcia F.
    1
Riga FC Riga FC
#
Goals
  • 15 Badamosi M.
    9
  • 8 Siqueira I.
    6
  • 10 Ramires R.
    5
  • 56 Oulad M Hand S.
    4
  • 13 Eduardo P.
    3
  • 4 Galo O.
    3
  • 8 Varslavans R.
    3
  • 30 Martins C.
    2
  • 17 Salazar Osorio A.
    1
  • 70 Juan Christian
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
SUN
RFC
[11:00:37]` Today's match is starting
gets the game underway at as Super Nova kicks off against Riga FC.
2’` The ball has crossed the goal line 0 — 1 image
A brilliant goal by Riga FC’s Badamosi Mohamed (Riga FC), lighting up the match at .
34’` Goal 0 — 2 image
Super Nova’s Badamosi Mohamed (Riga FC) strikes, sending the crowd wild with a stunning goal.
image 41’` Back of the net 1 — 2
Diop Ibrahima Ndiaye (Super Nova) scores for Super Nova, and erupts in celebration!
42’` Score in own net image
confirms the own goal by Veisbuks Davis (Super Nova), a disaster for Super Nova at .
[11:47:49]` Players leave the pitch
The first half ends at as blows the whistle. The score remains 1:3, and now Super Nova and Riga FC prepare for the second half.
[12:04:05]` Start of the second half-time
The footballer leads Riga FC out for the second half at with momentum in mind.
51’` The ball has crossed the goal line 1 — 3 image
Super Nova takes the lead as Ramires Reginaldo (Riga FC) finds the net at , past ’s watch.
[12:50:10]` Full-time
It’s all over at , with Super Nova reflecting on the battle against Riga FC.
image 41’` Back of the net 1 — 0
Diop Ibrahima Ndiaye (Super Nova) scores for Super Nova, and erupts in celebration!
2’` The ball has crossed the goal line 0 — 1 image
A brilliant goal by Riga FC’s Badamosi Mohamed (Riga FC), lighting up the match at .
34’` Goal 0 — 2 image
Super Nova’s Badamosi Mohamed (Riga FC) strikes, sending the crowd wild with a stunning goal.
42’` Score in own net image
confirms the own goal by Veisbuks Davis (Super Nova), a disaster for Super Nova at .
51’` The ball has crossed the goal line 0 — 3 image
Super Nova takes the lead as Ramires Reginaldo (Riga FC) finds the net at , past ’s watch.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.1
G -
Ast -
MP 90
Grade 8.1
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.28
Total shots 1
Passes 52/62(84%)
Yellow cards -
Red cards -
Gr 8
G -
Ast -
MP 90
Grade 8
Minutes played 90
Goals -
xG 0.31
Assists -
xA 0.03
Total shots 3
Passes 50/54(93%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 76
Grade 7.5
Minutes played 76
Goals -
xG 0.44
Assists -
xA 0.57
Total shots 3
Passes 45/54(83%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 69
Grade 7.2
Minutes played 69
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 47/63(75%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 90
Grade 7.1
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 72/75(96%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 21
Grade 6.8
Minutes played 21
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/5(80%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 16/16(100%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 80
Grade 5.9
Minutes played 80
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 10/16(63%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 8
G -
Ast -
MP 90
Total shots 3
Shots on target 1
xGOT -
Shots off target 2
Blocked shots 1
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr 7.5
G -
Ast -
MP 76
Total shots 3
Shots on target 1
xGOT 0.44
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr 8.1
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 80
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.5
G -
Ast -
MP 76
Touches in the opposition Box 7
Passes 45/54(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.57
Passes in final third 20/27(74%)
Touches 64
Passes long 1/2(50%)
Crosses 1/3(33%)
Successful dribbles 1/1(50%)
Fouled -
Offsides -
Gr 8
G -
Ast -
MP 90
Touches in the opposition Box 6
Passes 50/54(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 9/13(69%)
Touches 75
Passes long 3/3(100%)
Crosses -
Successful dribbles 2/2(100%)
Fouled 4
Offsides -
Gr 8.1
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 52/62(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.28
Passes in final third 22/29(76%)
Touches 82
Passes long 5/6(83%)
Crosses 1/6(17%)
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 69
Touches in the opposition Box 1
Passes 47/63(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 10/19(53%)
Touches 91
Passes long 8/16(50%)
Crosses 1/4(25%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 4/5(80%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 11
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 72/75(96%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 12/12(100%)
Touches 80
Passes long 10/11(91%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.9
G -
Ast -
MP 80
Touches in the opposition Box -
Passes 10/16(63%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/4(25%)
Touches 34
Passes long 1/3(33%)
Crosses -
Successful dribbles 3/4(75%)
Fouled 1
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 16/16(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 20
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8
G -
Ast -
MP 90
Duels 15
Aerial duels 3/4(75%)
Ground duels 9/11(82%)
Fouls 1
Tackles 1/3(33%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 80
Duels 12
Aerial duels 1/2(50%)
Ground duels 6/10(60%)
Fouls 3
Tackles 1/2(50%)
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G -
Ast -
MP 90
Duels 8
Aerial duels 1/2(50%)
Ground duels 3/6(50%)
Fouls 1
Tackles 2/2(100%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 69
Duels 6
Aerial duels 1/2(50%)
Ground duels 2/4(50%)
Fouls 1
Tackles 2/2(100%)
Interceptions 2
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels -
Fouls 3
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 76
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 21
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.1
GC 1
GS 1
GP -0.68
Goals prevented -0.68
Goalkeeper saves 1
xGOT faced 0.32
Goals Conceded 1
Punches -
Throws 2
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Super Nova and Riga FC will play their match on 14 Apr 2026 at 11:00.All interesting information can be found in one place, like Super Nova vs Riga FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Super Nova vs Riga FC score and info in recent games:
  • Riga FC - Super Nova (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Virsliga
  • Super Nova - Riga FC (14.04.2026 | 14 Apr 2026 | 14/04/2026) 1:4 Virsliga
  • Super Nova - Riga FC (30.08.2025 | 30 Aug 2025 | 30/08/2025) 2:6 Virsliga
  • Riga FC - Super Nova (22.06.2025 | 22 Jun 2025 | 22/06/2025) 2:0 Virsliga
  • Super Nova - Riga FC (01.05.2025 | 01 May 2025 | 01/05/2025) 1:5 Virsliga

Last played matches of teams:

Super Nova
  • Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
  • Riga FC - Super Nova (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Virsliga
  • Grobina - Super Nova (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Virsliga
  • Super Nova - Ogre United (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Virsliga
  • Super Nova - Tukums 2000 (11.05.2026 | 11 May 2026 | 11/05/2026) 1:1 Virsliga
Riga FC
  • Riga FC - Grobina (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 Virsliga
  • Riga FC - Super Nova (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Virsliga
  • Tukums 2000 - Riga FC (20.05.2026 | 20 May 2026 | 20/05/2026) 1:3 Virsliga
  • Riga FC - Jelgava (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 Virsliga
  • Riga FC - Auda (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
Super Nova v Riga FC score today, 14.04.2026, and full match statistics will be available on fscore.co.za on any device without registration.