Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
47%
Ball possession
53%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
13
4
Shots on goal
6
3
Shots off goal
6
8
Shots inside the Box
5
1
Shots outside the Box
8
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.62
2
Blocked shots
1
1
Hit the woodwork
1
18
Touches in the opposition Box
17
1
Offsides
5
17
Free kicks
12
0
Corner kicks
6
25
Throw ins
24
12
Fouls
17
3
Yellow cards
1
51
Duels won
48
15/20 (75%)
Tackles
13/21 (62%)
27
Clearances
16
9
Interceptions
2
308/380 (81%)
Passes
335/409 (82%)
36/70 (51%)
Long Passes
21/41 (51%)
54/90 (60%)
Passes in final third
105/149 (70%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
1/5 (20%)
Crosses
6/29 (21%)
6
Goalkeeper saves
2
0.62
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
0.62
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.15
0.7
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
52%
Ball possession
48%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
1
2
Shots on goal
0
3
Shots off goal
1
5
Shots inside the Box
0
0
Shots outside the Box
1
0.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Hit the woodwork
0
10
Touches in the opposition Box
4
1
Offsides
3
9
Free kicks
7
0
Corner kicks
1
11
Throw ins
13
7
Fouls
9
25
Duels won
22
9/12 (75%)
Tackles
8/10 (80%)
9
Clearances
7
5
Interceptions
0
187/221 (85%)
Passes
162/199 (81%)
23/37 (62%)
Long Passes
11/23 (48%)
26/44 (59%)
Passes in final third
32/51 (63%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
1/3 (33%)
Crosses
2/10 (20%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.74
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.26
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.75
42%
Ball possession
58%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
12
2
Shots on goal
6
0
Shots off goal
5
3
Shots inside the Box
5
1
Shots outside the Box
7
0.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.62
2
Blocked shots
1
0
Hit the woodwork
1
8
Touches in the opposition Box
13
0
Offsides
2
8
Free kicks
5
0
Corner kicks
5
14
Throw ins
11
5
Fouls
8
3
Yellow cards
1
26
Duels won
26
6/8 (75%)
Tackles
5/11 (45%)
18
Clearances
9
4
Interceptions
2
121/159 (76%)
Passes
173/210 (82%)
13/33 (39%)
Long Passes
10/18 (56%)
28/46 (61%)
Passes in final third
73/98 (74%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
0/2 (0%)
Crosses
4/19 (21%)
6
Goalkeeper saves
2
0.62
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.11
0.62
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Real Monarchs and Colorado Rapids 2 will play their match on 20 May 2026 at 20:30. The game will be held on Zions Bank Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Real Monarchs vs Colorado Rapids 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Real Monarchs vs Colorado Rapids 2 score and info in recent games:
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Colorado Rapids 2 - Real Monarchs (18.05.2025 | 18 May 2025 | 18/05/2025) Dick's Sporting Goods Park 2:1 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (23.03.2025 | 23 Mar 2025 | 23/03/2025) Zions Bank Stadium 2:2 MLS Next Pro
Colorado Rapids 2 - Real Monarchs (18.08.2024 | 18 Aug 2024 | 18/08/2024) Dick's Sporting Goods Park 1:2 MLS Next Pro
Colorado Rapids 2 - Real Monarchs (09.09.2023 | 09 Sep 2023 | 09/09/2023) Dick's Sporting Goods Park 2:0 MLS Next Pro
Last played matches of teams:
Real Monarchs
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Real Monarchs - The Town FC (13.05.2026 | 13 May 2026 | 13/05/2026) Zions Bank Stadium 1:1 MLS Next Pro
Los Angeles FC 2 - Real Monarchs (10.05.2026 | 10 May 2026 | 10/05/2026) Rawlinson Stadium 3:1 MLS Next Pro
Colorado Rapids 2
Minnesota United FC 2 - Colorado Rapids 2 (24.05.2026 | 24 May 2026 | 24/05/2026) National Sports Center 2:0 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Colorado Rapids 2 - Austin FC II (13.05.2026 | 13 May 2026 | 13/05/2026) Dick's Sporting Goods Park 0:2 MLS Next Pro
Colorado Rapids 2 - Sporting Kansas City II (10.05.2026 | 10 May 2026 | 10/05/2026) Dick's Sporting Goods Park 1:3 MLS Next Pro
Colorado Rapids 2 - Houston Dynamo 2 (03.05.2026 | 03 May 2026 | 03/05/2026) University of Denver Soccer Stadium 1:3 MLS Next Pro
Real Monarchs v Colorado Rapids 2 score today, 20.05.2026, and full match statistics will be available on fscore.co.za on any device without registration.