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Pyramids - Power Dynamos 14.02.2026

Round 6

Statistics Pyramids vs Power Dynamos

2.32 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.46
58% Ball possession 42%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
22 Total shots 10
6 Shots on goal 2
7 Shots off goal 5
10 Shots inside the Box 8
12 Shots outside the Box 2
1.72 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.35
9 Blocked shots 3
1 Hit the woodwork 0
1 Headed goals 0
28 Touches in the opposition Box 15
1 Offsides 7
7 Free kicks 10
5 Corner kicks 4
17 Throw ins 18
10 Fouls 7
0 Errors leading to goal 1
1 Yellow cards 1
43 Duels won 41
10/16 (63%) Tackles 13/16 (81%)
15 Clearances 14
5 Interceptions 12
523/592 (88%) Passes 357/429 (83%)
41/66 (62%) Long Passes 21/53 (40%)
89/120 (74%) Passes in final third 58/81 (72%)
0.79 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.42
5/21 (24%) Crosses 4/21 (19%)
1 Goalkeeper saves 3
0.35 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.72
-0.65 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.28

Head To Head

Wins
Draws
Wins
2
0
0
Goals
4
1
All matches

Standings

Team G W D L S C Pt
1. Pyramids
6 5 1 0 14 2 16
2. Renaissance Sportive de Berkane
6 3 1 2 8 6 10
3. Power Dynamos
6 2 1 3 4 7 7
4. Rivers United
6 0 1 5 2 13 1
  Promotion to Playoffs

Top Scorers

Pyramids Pyramids

No data available

Power Dynamos Power Dynamos

No data available

Statistics from 25/26 season of CAF Champions League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.1
G 1
Ast -
MP 80
Grade 8.1
Minutes played 80
Goals 1
xG 0.13
Assists -
xA 0.08
Total shots 4
Passes 37/43(86%)
Yellow cards -
Red cards -
Gr 8
G -
Ast -
MP 90
Grade 8
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 46/53(87%)
Yellow cards -
Red cards -
Gr 7.8
G -
Ast -
MP 90
Grade 7.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 105/107(98%)
Yellow cards -
Red cards -
Gr 7.4
G -
Ast -
MP 90
Grade 7.4
Minutes played 90
Goals -
xG 0.24
Assists -
xA 0.02
Total shots 2
Passes 54/65(83%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 72
Grade 7.1
Minutes played 72
Goals -
xG 0.14
Assists -
xA 0.1
Total shots 4
Passes 16/21(76%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG 0.02
Assists -
xA 0.08
Total shots 1
Passes 47/52(90%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 18
Grade 6.6
Minutes played 18
Goals -
xG 0.03
Assists -
xA 0.13
Total shots 1
Passes 9/9(100%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG 0.4
Assists -
xA 0.03
Total shots 2
Passes 13/18(72%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 90
Grade 6.2
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 54/61(89%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 90
Grade 5.3
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 28/42(67%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 10
Grade -
Minutes played 10
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/5(80%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.1
G -
Ast -
MP 72
Total shots 4
Shots on target -
xGOT -
Shots off target 2
Blocked shots 2
Shots header -
Shots inside the Box 1
Shots outside the Box 3
Gr 8.1
G 1
Ast -
MP 80
Total shots 4
Shots on target 1
xGOT 0.21
Shots off target 1
Blocked shots 2
Shots header -
Shots inside the Box -
Shots outside the Box 4
Gr 7.4
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.18
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 90
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 18
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 10
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box 6
Passes 13/18(72%)
Big chances created -
Big chances missed 1
Assists -
xA 0.03
Passes in final third 5/8(63%)
Touches 26
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 7.1
G -
Ast -
MP 72
Touches in the opposition Box 3
Passes 16/21(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 10/11(91%)
Touches 38
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 7.4
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 54/65(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 10/18(56%)
Touches 100
Passes long 4/9(44%)
Crosses 2/5(40%)
Successful dribbles 1/4(25%)
Fouled 4
Offsides -
Gr 8
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 46/53(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 75
Passes long 5/10(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 47/52(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 9/11(82%)
Touches 77
Passes long 5/7(71%)
Crosses 1/4(25%)
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 8.1
G 1
Ast -
MP 80
Touches in the opposition Box -
Passes 37/43(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 17/20(85%)
Touches 60
Passes long 2/3(67%)
Crosses 1/7(14%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 7.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 105/107(98%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/5(80%)
Touches 116
Passes long 14/14(100%)
Crosses 1/1(100%)
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr -
G -
Ast -
MP 10
Touches in the opposition Box -
Passes 4/5(80%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 5
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 28/42(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/4(25%)
Touches 49
Passes long 5/19(26%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 18
Touches in the opposition Box -
Passes 9/9(100%)
Big chances created 1
Big chances missed -
Assists -
xA 0.13
Passes in final third 2/2(100%)
Touches 15
Passes long -
Crosses 1/1(100%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 54/61(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/9(67%)
Touches 76
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.4
G -
Ast -
MP 90
Duels 14
Aerial duels 1/2(50%)
Ground duels 8/12(67%)
Fouls 1
Tackles 2/3(67%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G -
Ast -
MP 90
Duels 6
Aerial duels 3/3(100%)
Ground duels 3/3(100%)
Fouls -
Tackles 3/3(100%)
Interceptions 3
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 6
Aerial duels 1/5(20%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 6
Aerial duels 1/1(100%)
Ground duels 4/5(80%)
Fouls 1
Tackles 1/3(33%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 90
Duels 6
Aerial duels 1/3(33%)
Ground duels 2/3(67%)
Fouls 1
Tackles -
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 72
Duels 5
Aerial duels -
Ground duels 3/5(60%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G 1
Ast -
MP 80
Duels 4
Aerial duels 1/1(100%)
Ground duels 2/3(67%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 18
Duels 4
Aerial duels -
Ground duels 2/4(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.8
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 10
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.3
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal 1
Error leading to shot -
Own goals -
Goalkeeping
Gr 5.3
GC 3
GS 3
GP -1.28
Goals prevented -1.28
Goalkeeper saves 3
xGOT faced 1.72
Goals Conceded 3
Punches -
Throws 2
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Pyramids and Power Dynamos will play their match on 14 Feb 2026 at 14:00.All interesting information can be found in one place, like Pyramids vs Power Dynamos score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Pyramids vs Power Dynamos score and info in recent games:
  • Pyramids - Power Dynamos (14.02.2026 | 14 Feb 2026 | 14/02/2026) 3:1 CAF Champions League
  • Power Dynamos - Pyramids (29.11.2025 | 29 Nov 2025 | 29/11/2025) 0:1 CAF Champions League

Last played matches of teams:

Pyramids
  • Pyramids - Smouha (20.05.2026 | 20 May 2026 | 20/05/2026) 2:1 Premier League
  • Pyramids - Smouha (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
  • ZED - Pyramids (10.05.2026 | 10 May 2026 | 10/05/2026) 1:2 Egypt Cup
  • Ceramica Cleopatra - Pyramids (05.05.2026 | 05 May 2026 | 05/05/2026) 1:1 Premier League
  • Pyramids - ENPPI (01.05.2026 | 01 May 2026 | 01/05/2026) 3:2 Premier League
Power Dynamos
  • Power Dynamos - Mufulira Wanderers (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 Super League
  • Green Eagles - Power Dynamos (17.05.2026 | 17 May 2026 | 17/05/2026) 0:1 Super League
  • Power Dynamos - Mutondo Stars (13.05.2026 | 13 May 2026 | 13/05/2026) 2:2 Super League
  • Power Dynamos - Red Arrows (10.05.2026 | 10 May 2026 | 10/05/2026) 0:2 Zambia Cup
  • Kansanshi Dynamos - Power Dynamos (06.05.2026 | 06 May 2026 | 06/05/2026) 0:0 Super League
Pyramids v Power Dynamos score today, 14.02.2026, and full match statistics will be available on fscore.co.za on any device without registration.