Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.3
42%
Ball possession
58%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
20
6
Shots on goal
5
3
Shots off goal
12
8
Shots inside the Box
14
4
Shots outside the Box
6
0.99
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.4
3
Blocked shots
3
1
Hit the woodwork
1
1
Headed goals
0
15
Touches in the opposition Box
24
1
Offsides
0
11
Free kicks
5
3
Corner kicks
6
22
Throw ins
22
5
Fouls
11
0
Errors leading to goal
1
2
Yellow cards
2
51
Duels won
41
10/13 (77%)
Tackles
5/10 (50%)
31
Clearances
22
11
Interceptions
10
253/364 (70%)
Passes
387/499 (78%)
27/73 (37%)
Long Passes
21/52 (40%)
41/72 (57%)
Passes in final third
121/171 (71%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.13
4/12 (33%)
Crosses
8/30 (27%)
3
Goalkeeper saves
3
1.4
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.99
-0.6
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-2.01
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.43
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
10
2
Shots on goal
3
1
Shots off goal
6
4
Shots inside the Box
6
1
Shots outside the Box
4
0.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.14
2
Blocked shots
1
1
Headed goals
0
6
Touches in the opposition Box
10
1
Offsides
0
5
Free kicks
2
3
Corner kicks
2
12
Throw ins
12
2
Fouls
5
1
Yellow cards
1
23
Duels won
18
6/6 (100%)
Tackles
2/5 (40%)
20
Clearances
12
6
Interceptions
5
153/201 (76%)
Passes
173/226 (77%)
16/36 (44%)
Long Passes
11/23 (48%)
18/29 (62%)
Passes in final third
48/75 (64%)
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
4/9 (44%)
Crosses
4/16 (25%)
2
Goalkeeper saves
1
1.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.41
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.59
0.7
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.87
37%
Ball possession
63%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
10
4
Shots on goal
2
2
Shots off goal
6
4
Shots inside the Box
8
3
Shots outside the Box
2
0.58
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.26
1
Blocked shots
2
1
Hit the woodwork
1
9
Touches in the opposition Box
14
6
Free kicks
3
0
Corner kicks
4
10
Throw ins
10
3
Fouls
6
0
Errors leading to goal
1
1
Yellow cards
1
28
Duels won
23
4/7 (57%)
Tackles
3/5 (60%)
11
Clearances
10
5
Interceptions
5
100/163 (61%)
Passes
214/273 (78%)
11/37 (30%)
Long Passes
10/29 (34%)
23/43 (53%)
Passes in final third
73/96 (76%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.56
0/3 (0%)
Crosses
4/14 (29%)
1
Goalkeeper saves
2
0.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.58
-0.74
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Orange County Blues and Oakland Roots will play their match on 23 May 2026 at 22:00. The game will be held on Championship Soccer Stadium at the Orange County Great Park stadium within the USL Championship. All interesting information can be found in one place, like Orange County Blues vs Oakland Roots score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Orange County Blues vs Oakland Roots score and info in recent games:
Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
Oakland Roots - Orange County Blues (28.03.2026 | 28 Mar 2026 | 28/03/2026) Oakland Coliseum 0:1 USL Championship
Oakland Roots - Orange County Blues (26.07.2025 | 26 Jul 2025 | 26/07/2025) 0:1 USL Cup
Oakland Roots - Orange County Blues (19.04.2025 | 19 Apr 2025 | 19/04/2025) Oakland Coliseum 2:0 USL Championship
Orange County Blues - Oakland Roots (08.03.2025 | 08 Mar 2025 | 08/03/2025) Championship Soccer Stadium at the Orange County Great Park 4:2 USL Championship
Last played matches of teams:
Orange County Blues
Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
Sacramento Republic - Orange County Blues (02.05.2026 | 02 May 2026 | 02/05/2026) Papa Murphy's Park 3:2 USL Championship
Orange County Blues - El Paso Locomotive FC (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 USL Cup
Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
Oakland Roots - Sacramento Republic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 USL Cup
Oakland Roots - El Paso Locomotive FC (09.05.2026 | 09 May 2026 | 09/05/2026) Oakland Coliseum 2:1 USL Championship
Loudoun United FC - Oakland Roots (02.05.2026 | 02 May 2026 | 02/05/2026) Segra Field 2:2 USL Championship
Orange County Blues v Oakland Roots score today, 23.05.2026, and full match statistics will be available on fscore.co.za on any device without registration.