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Orange County Blues - Oakland Roots 23.05.2026

Round

Statistics Orange County Blues vs Oakland Roots

0.96 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.3
42% Ball possession 58%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
12 Total shots 20
6 Shots on goal 5
3 Shots off goal 12
8 Shots inside the Box 14
4 Shots outside the Box 6
0.99 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.4
3 Blocked shots 3
1 Hit the woodwork 1
1 Headed goals 0
15 Touches in the opposition Box 24
1 Offsides 0
11 Free kicks 5
3 Corner kicks 6
22 Throw ins 22
5 Fouls 11
0 Errors leading to goal 1
2 Yellow cards 2
51 Duels won 41
10/13 (77%) Tackles 5/10 (50%)
31 Clearances 22
11 Interceptions 10
253/364 (70%) Passes 387/499 (78%)
27/73 (37%) Long Passes 21/52 (40%)
41/72 (57%) Passes in final third 121/171 (71%)
0.61 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.13
4/12 (33%) Crosses 8/30 (27%)
3 Goalkeeper saves 3
1.4 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.99
-0.6 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -2.01

Head To Head

Wins
Draws
Wins
4
0
1
Goals
9
6
All matches

Standings

Team G W D L S C Pt
1. San Antonio Texas
12 5 6 1 18 14 21
2. Orange County Blues
11 5 4 2 14 10 19
3. Phoenix Rising
11 4 4 3 15 12 16
4. Oakland Roots
11 4 4 3 18 16 16
5. Tulsa Roughnecks
10 4 4 2 13 9 16
6. El Paso Locomotive FC
10 4 2 4 21 20 14
7. New Mexico United
10 4 2 4 11 12 14
8. Colorado Springs Switchbacks
10 3 4 3 18 17 13
9. Sacramento Republic
10 3 4 3 12 11 13
10. Las Vegas Lights
11 3 3 5 16 19 12
11. Lexington SC
11 3 3 5 15 15 12
12. Monterey Bay FC
11 2 2 7 11 19 8
  Promotion to Playoffs

Top Scorers

Orange County Blues Orange County Blues

No data available

Oakland Roots Oakland Roots

No data available

Statistics from 2026 season of USL Championship

Chat (2)

OliviaOrbit 23/05 23:59

Shame!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.2
G 1
Ast -
MP 90
Grade 8.2
Minutes played 90
Goals 1
xG 0.28
Assists -
xA 0.07
Total shots 2
Passes 27/31(87%)
Yellow cards -
Red cards -
Gr 7.4
G -
Ast 1
MP 69
Grade 7.4
Minutes played 69
Goals -
xG -
Assists 1
xA 0.32
Total shots -
Passes 17/18(94%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.12
Assists -
xA 0.01
Total shots 1
Passes 44/51(86%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.01
Total shots 1
Passes 38/50(76%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 20
Grade 7
Minutes played 20
Goals -
xG 0.12
Assists -
xA -
Total shots 1
Passes 3/4(75%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 21
Grade 6.8
Minutes played 21
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/3(100%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 35/45(78%)
Yellow cards 1
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 12/25(48%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 71
Grade 6.3
Minutes played 71
Goals -
xG 0.12
Assists -
xA 0.02
Total shots 1
Passes 25/39(64%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 90
Grade 6.2
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 28/40(70%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 90
Grade 6.2
Minutes played 90
Goals -
xG 0.21
Assists -
xA 0.01
Total shots 2
Passes 6/12(50%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 4
Grade -
Minutes played 4
Goals -
xG 0.01
Assists -
xA -
Total shots 1
Passes 5/9(56%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.2
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.12
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 2
Shots outside the Box -
Gr 8.2
G 1
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.18
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7
G -
Ast -
MP 20
Total shots 1
Shots on target 1
xGOT 0.11
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 4
Total shots 1
Shots on target 1
xGOT 0.03
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.3
G -
Ast -
MP 71
Total shots 1
Shots on target 1
xGOT 0.04
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.4
G -
Ast 1
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.2
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 6/12(50%)
Big chances created -
Big chances missed 1
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 32
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides 1
Gr 7
G -
Ast -
MP 20
Touches in the opposition Box 4
Passes 3/4(75%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 12
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 8.2
G 1
Ast -
MP 90
Touches in the opposition Box 3
Passes 27/31(87%)
Big chances created 1
Big chances missed 1
Assists -
xA 0.07
Passes in final third 9/10(90%)
Touches 52
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/5(20%)
Fouled 2
Offsides -
Gr 6.3
G -
Ast -
MP 71
Touches in the opposition Box 3
Passes 25/39(64%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 10/15(67%)
Touches 53
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 38/50(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 66
Passes long 4/11(36%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 44/51(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 9/10(90%)
Touches 64
Passes long 3/4(75%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr -
G -
Ast -
MP 4
Touches in the opposition Box 1
Passes 5/9(56%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/7(43%)
Touches 12
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 28/40(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/8(50%)
Touches 61
Passes long 2/6(33%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 1
Offsides -
Gr 7.4
G -
Ast 1
MP 69
Touches in the opposition Box -
Passes 17/18(94%)
Big chances created 2
Big chances missed -
Assists 1
xA 0.32
Passes in final third 5/5(100%)
Touches 26
Passes long -
Crosses 1/2(50%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 3/3(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 6
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 12/25(48%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 36
Passes long 3/16(19%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 35/45(78%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/5(20%)
Touches 59
Passes long 5/13(38%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8.2
G 1
Ast -
MP 90
Duels 18
Aerial duels -
Ground duels 9/15(60%)
Fouls 1
Tackles 5/6(83%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 90
Duels 15
Aerial duels 5/11(45%)
Ground duels 2/4(50%)
Fouls -
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 71
Duels 11
Aerial duels 3/6(50%)
Ground duels 3/5(60%)
Fouls 1
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 8
Aerial duels 5/6(83%)
Ground duels 1/2(50%)
Fouls 1
Tackles -
Interceptions -
Clearances 11
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 7
Aerial duels 2/4(50%)
Ground duels 3/3(100%)
Fouls -
Tackles 2/2(100%)
Interceptions 1
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 6
Aerial duels 1/2(50%)
Ground duels 3/4(75%)
Fouls 1
Tackles 1/2(50%)
Interceptions 3
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G -
Ast 1
MP 69
Duels 4
Aerial duels 1/2(50%)
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 20
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 4
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 21
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.6
GC 2
GS 3
GP -0.6
Goals prevented -0.6
Goalkeeper saves 3
xGOT faced 1.4
Goals Conceded 2
Punches 1
Throws 6
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Orange County Blues and Oakland Roots will play their match on 23 May 2026 at 22:00. The game will be held on Championship Soccer Stadium at the Orange County Great Park stadium within the USL Championship. All interesting information can be found in one place, like Orange County Blues vs Oakland Roots score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Orange County Blues vs Oakland Roots score and info in recent games:
  • Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
  • Oakland Roots - Orange County Blues (28.03.2026 | 28 Mar 2026 | 28/03/2026) Oakland Coliseum 0:1 USL Championship
  • Oakland Roots - Orange County Blues (26.07.2025 | 26 Jul 2025 | 26/07/2025) 0:1 USL Cup
  • Oakland Roots - Orange County Blues (19.04.2025 | 19 Apr 2025 | 19/04/2025) Oakland Coliseum 2:0 USL Championship
  • Orange County Blues - Oakland Roots (08.03.2025 | 08 Mar 2025 | 08/03/2025) Championship Soccer Stadium at the Orange County Great Park 4:2 USL Championship

Last played matches of teams:

Orange County Blues
  • Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
  • Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
  • Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
  • Sacramento Republic - Orange County Blues (02.05.2026 | 02 May 2026 | 02/05/2026) Papa Murphy's Park 3:2 USL Championship
  • Orange County Blues - El Paso Locomotive FC (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 USL Cup
Oakland Roots
  • Oakland Roots - Colorado Springs Switchbacks (30.05.2026 | 30 May 2026 | 30/05/2026) Oakland Coliseum 0:1 USL Championship
  • Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
  • Oakland Roots - Sacramento Republic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 USL Cup
  • Oakland Roots - El Paso Locomotive FC (09.05.2026 | 09 May 2026 | 09/05/2026) Oakland Coliseum 2:1 USL Championship
  • Loudoun United FC - Oakland Roots (02.05.2026 | 02 May 2026 | 02/05/2026) Segra Field 2:2 USL Championship
Orange County Blues v Oakland Roots score today, 23.05.2026, and full match statistics will be available on fscore.co.za on any device without registration.