Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.66
42%
Ball possession
58%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
10
6
Shots on goal
4
3
Shots off goal
2
8
Shots inside the Box
6
3
Shots outside the Box
4
1.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.2
2
Blocked shots
4
1
Headed goals
0
23
Touches in the opposition Box
24
9
Offsides
1
11
Free kicks
11
5
Corner kicks
2
23
Throw ins
19
11
Fouls
11
0
Errors leading to shot
3
1
Yellow cards
2
55
Duels won
57
7/17 (41%)
Tackles
8/16 (50%)
22
Clearances
48
14
Interceptions
5
190/284 (67%)
Passes
327/417 (78%)
21/71 (30%)
Long Passes
22/57 (39%)
72/130 (55%)
Passes in final third
49/93 (53%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.97
5/22 (23%)
Crosses
3/12 (25%)
3
Goalkeeper saves
5
1.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.03
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
4
4
Shots on goal
2
1
Shots off goal
1
4
Shots inside the Box
2
3
Shots outside the Box
2
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.56
2
Blocked shots
1
1
Headed goals
0
12
Touches in the opposition Box
11
5
Offsides
1
3
Free kicks
5
3
Corner kicks
0
13
Throw ins
10
5
Fouls
3
0
Errors leading to shot
2
1
Yellow cards
0
22
Duels won
21
2/5 (40%)
Tackles
4/5 (80%)
14
Clearances
19
7
Interceptions
3
110/150 (73%)
Passes
170/215 (79%)
9/31 (29%)
Long Passes
10/26 (38%)
38/64 (59%)
Passes in final third
22/43 (51%)
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
2/9 (22%)
Crosses
1/6 (17%)
2
Goalkeeper saves
3
0.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
0.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.41
0.99
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
41%
Ball possession
59%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
6
2
Shots on goal
2
2
Shots off goal
1
4
Shots inside the Box
4
0
Shots outside the Box
2
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
0
Blocked shots
3
11
Touches in the opposition Box
13
4
Offsides
0
8
Free kicks
6
2
Corner kicks
2
10
Throw ins
9
6
Fouls
8
0
Errors leading to shot
1
0
Yellow cards
2
33
Duels won
36
5/12 (42%)
Tackles
4/11 (36%)
8
Clearances
29
7
Interceptions
2
80/134 (60%)
Passes
157/202 (78%)
12/40 (30%)
Long Passes
12/31 (39%)
34/66 (52%)
Passes in final third
27/50 (54%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.76
3/13 (23%)
Crosses
2/6 (33%)
1
Goalkeeper saves
2
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
-0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Rock David signals the start, and Peterborough United takes control at .
11’` — Corner kick
A corner is awarded to Peterborough United after a strong move by The player Northampton Town near the goal line.
18’` — Corner kick
Rock David points to the corner flag as Peterborough United prepares to take it, thanks to The player Northampton Town.
35’` — Corner kick
The ball deflects off The player Northampton Town, giving Northampton Town a corner kick in front of the crowd.
44’` — The ball has crossed the goal line1 — 0
Northampton Town takes the lead as Eaves Tom (Northampton Town) finds the net at , past Rock David’s watch.
45 + 1’` — Added time
buzzes as {Addtime} minutes are announced for Northampton Town to chase the game.
45 + 2’` — Extra Time
Rock David signals {Addtime} minutes of added time at for Northampton Town and Peterborough United.
[08:17:14]` — Half-time
The referee Rock David signals for half-time at , pausing the match at 1:0. Northampton Town and Peterborough United now regroup with their coaches before play resumes.
[08:33:19]` — The second-half start
The FC footballer leads Peterborough United out for the second half at with momentum in mind.
52’` — Goal scored1 — 1
Northampton Town takes the lead as Morgan Jimmy (Peterborough United) finds the net at , past Rock David’s watch.
63’` — Corner kick
FC player Peterborough United wins a corner for Northampton Town, setting up an opportunity at .
68’` — Corner kick
The ball deflects off The player Northampton Town, giving Northampton Town a corner kick in front of the crowd.
74’` — Corner kick
Rock David points to the corner flag as Peterborough United prepares to take it, thanks to FC player Northampton Town.
76’` — Corner kick
The ball deflects off The footballer Peterborough United, giving Northampton Town a corner kick in front of the crowd.
90 + 1’` — Stoppage time
{Addtime} minutes added by Rock David, and Peterborough United pushes forward at .
[09:22:30]` — The game is over
The match concludes at as Northampton Town and Peterborough United shake hands.
41’` — Caution
Northampton Town’s Evans Jake (Northampton Town) earns a yellow card, noted by Rock David at .
60’` — Yellow card
Rock David pulls out the yellow card for Peterborough United’s Frith Declan (Peterborough United) at .
64’` — Booking
Peterborough United’s Morgan Jimmy (Peterborough United) is cautioned by Rock David, a yellow at .
69’` — Coach makes sub
The footballer Peterborough United exits for Northampton Town, and watches the tactical switch.
71’` — Substitution
Northampton Town swaps The footballer Northampton Town out, shaking things up at .
84’` — Coach prepares substitution
Rock David oversees Peterborough United’s substitution as The footballer Northampton Town leaves the field.
84’` — Substitution
Rock David oversees Peterborough United’s substitution as The footballer Peterborough United leaves the field.
11’` — Corner kick
A corner is awarded to Peterborough United after a strong move by The player Northampton Town near the goal line.
18’` — Corner kick
Rock David points to the corner flag as Peterborough United prepares to take it, thanks to The player Northampton Town.
35’` — Corner kick
The ball deflects off The player Northampton Town, giving Northampton Town a corner kick in front of the crowd.
44’` — The ball has crossed the goal line1 — 0
Northampton Town takes the lead as Eaves Tom (Northampton Town) finds the net at , past Rock David’s watch.
68’` — Corner kick
The ball deflects off The player Northampton Town, giving Northampton Town a corner kick in front of the crowd.
74’` — Corner kick
Rock David points to the corner flag as Peterborough United prepares to take it, thanks to FC player Northampton Town.
41’` — Caution
Northampton Town’s Evans Jake (Northampton Town) earns a yellow card, noted by Rock David at .
71’` — Substitution
Northampton Town swaps The footballer Northampton Town out, shaking things up at .
84’` — Coach prepares substitution
Rock David oversees Peterborough United’s substitution as The footballer Northampton Town leaves the field.
52’` — Goal scored0 — 1
Northampton Town takes the lead as Morgan Jimmy (Peterborough United) finds the net at , past Rock David’s watch.
63’` — Corner kick
FC player Peterborough United wins a corner for Northampton Town, setting up an opportunity at .
76’` — Corner kick
The ball deflects off The footballer Peterborough United, giving Northampton Town a corner kick in front of the crowd.
60’` — Yellow card
Rock David pulls out the yellow card for Peterborough United’s Frith Declan (Peterborough United) at .
64’` — Booking
Peterborough United’s Morgan Jimmy (Peterborough United) is cautioned by Rock David, a yellow at .
69’` — Coach makes sub
The footballer Peterborough United exits for Northampton Town, and watches the tactical switch.
84’` — Substitution
Rock David oversees Peterborough United’s substitution as The footballer Peterborough United leaves the field.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Northampton Town and Peterborough United will play their match on 28 Feb 2026 at 07:30.All interesting information can be found in one place, like Northampton Town vs Peterborough United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Northampton Town vs Peterborough United score and info in recent games:
Northampton Town - Peterborough United (28.02.2026 | 28 Feb 2026 | 28/02/2026) 1:1 League One
Peterborough United - Northampton Town (13.12.2025 | 13 Dec 2025 | 13/12/2025) 2:1 League One
Peterborough United - Northampton Town (05.04.2025 | 05 Apr 2025 | 05/04/2025) 0:4 League One
Northampton Town - Peterborough United (09.12.2024 | 09 Dec 2024 | 09/12/2024) 2:1 League One
Peterborough United - Northampton Town (05.03.2024 | 05 Mar 2024 | 05/03/2024) 5:1 League One
Last played matches of teams:
Northampton Town
Northampton Town - Plymouth Argyle (02.05.2026 | 02 May 2026 | 02/05/2026) 2:3 League One
Northampton Town - Barnsley (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:1 League One
Cardiff City - Northampton Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 5:1 League One
Northampton Town - Doncaster Rovers (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Luton Town - Northampton Town (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:1 League One
Peterborough United
Peterborough United - Doncaster Rovers (02.05.2026 | 02 May 2026 | 02/05/2026) 1:3 League One
Peterborough United - Mansfield Town (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:0 League One
Stockport County - Peterborough United (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:1 League One
Peterborough United - Burton Albion (19.04.2026 | 19 Apr 2026 | 19/04/2026) 1:1 League One
Peterborough United - Port Vale (16.04.2026 | 16 Apr 2026 | 16/04/2026) 1:3 League One
Northampton Town v Peterborough United score today, 28.02.2026, and full match statistics will be available on fscore.co.za on any device without registration.