Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.94
43%
Ball possession
57%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
6
7
Total shots
21
2
Shots on goal
9
3
Shots off goal
6
3
Shots inside the Box
14
4
Shots outside the Box
7
0.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3
2
Blocked shots
6
1
Hit the woodwork
0
11
Touches in the opposition Box
31
1
Offsides
3
11
Free kicks
7
3
Corner kicks
4
12
Throw ins
18
8
Fouls
10
1
Errors leading to goal
0
1
Yellow cards
1
39
Duels won
26
11/13 (85%)
Tackles
8/11 (73%)
24
Clearances
14
8
Interceptions
6
374/465 (80%)
Passes
537/615 (87%)
20/58 (34%)
Long Passes
43/70 (61%)
68/105 (65%)
Passes in final third
118/160 (74%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.9
3/12 (25%)
Crosses
6/19 (32%)
2
Goalkeeper saves
2
3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.36
-3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.36
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.69
46%
Ball possession
54%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
2
Total shots
12
1
Shots on goal
5
1
Shots off goal
3
1
Shots inside the Box
9
1
Shots outside the Box
3
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.24
0
Blocked shots
4
4
Touches in the opposition Box
18
1
Offsides
1
7
Free kicks
3
1
Corner kicks
2
6
Throw ins
9
4
Fouls
6
1
Yellow cards
1
26
Duels won
12
8/8 (100%)
Tackles
3/4 (75%)
20
Clearances
8
3
Interceptions
2
203/253 (80%)
Passes
255/299 (85%)
14/33 (42%)
Long Passes
26/40 (65%)
26/46 (57%)
Passes in final third
66/92 (72%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
0/6 (0%)
Crosses
4/12 (33%)
1
Goalkeeper saves
1
1.24
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-1.76
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.28
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.25
41%
Ball possession
59%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
5
Total shots
9
1
Shots on goal
4
2
Shots off goal
3
2
Shots inside the Box
5
3
Shots outside the Box
4
0.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.76
2
Blocked shots
2
1
Hit the woodwork
0
7
Touches in the opposition Box
13
0
Offsides
2
4
Free kicks
4
2
Corner kicks
2
6
Throw ins
9
4
Fouls
4
1
Errors leading to goal
0
13
Duels won
14
3/5 (60%)
Tackles
5/7 (71%)
4
Clearances
6
5
Interceptions
4
171/212 (81%)
Passes
282/316 (89%)
6/25 (24%)
Long Passes
17/30 (57%)
42/59 (71%)
Passes in final third
52/68 (76%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
3/6 (50%)
Crosses
2/7 (29%)
1
Goalkeeper saves
1
1.76
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.08
-1.24
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Andreasen Soren (Hobro) scores for Middelfart G&BK, and erupts in celebration!
32’` — Back of the net0 — 2
Hauge Runar (Hobro) scores for Middelfart G&BK, and erupts in celebration!
40’` — Goal scored0 — 3
Huldahl Martin (Hobro) smashes it in for Hobro, and roars with excitement.
[08:46:53]` — Players leave the pitch
Half-time! The referee stops play with Middelfart G&BK and Hobro level (or ahead) at 0:3. Players take a breather while coaches deliver final instructions.
[09:01:53]` — The second-half start
The whistle blows, and Middelfart G&BK resumes play at under ’s eye.
48’` — Goal0 — 4
A brilliant goal by Hobro’s Pedersen Mikkel (Hobro), lighting up the match at .
57’` — Goal0 — 5
Huldahl Martin (Hobro) scores for Middelfart G&BK, and erupts in celebration!
82’` — Goal scored0 — 6
Bruhn Marco (Hobro) smashes it in for Hobro, and roars with excitement.
[09:50:11]` — A final whistle
ends proceedings at , and Middelfart G&BK vs. Hobro is history.
26’` — Back of the net0 — 1
Andreasen Soren (Hobro) scores for Middelfart G&BK, and erupts in celebration!
32’` — Back of the net0 — 2
Hauge Runar (Hobro) scores for Middelfart G&BK, and erupts in celebration!
40’` — Goal scored0 — 3
Huldahl Martin (Hobro) smashes it in for Hobro, and roars with excitement.
48’` — Goal0 — 4
A brilliant goal by Hobro’s Pedersen Mikkel (Hobro), lighting up the match at .
57’` — Goal0 — 5
Huldahl Martin (Hobro) scores for Middelfart G&BK, and erupts in celebration!
82’` — Goal scored0 — 6
Bruhn Marco (Hobro) smashes it in for Hobro, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Middelfart G&BK and Hobro will play their match on 18 Apr 2026 at 08:00.All interesting information can be found in one place, like Middelfart G&BK vs Hobro score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Middelfart G&BK vs Hobro score and info in recent games: