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Grobina - Super Nova 09.04.2026

Round 5

Main events

2nd Half 0 - 1

Statistics Grobina vs Super Nova

0.61 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.3
54% Ball possession 46%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
9 Total shots 10
3 Shots on goal 1
1 Shots off goal 7
7 Shots inside the Box 6
2 Shots outside the Box 4
0.21 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.82
5 Blocked shots 2
17 Touches in the opposition Box 13
1 Offsides 0
11 Free kicks 24
2 Corner kicks 1
36 Throw ins 29
24 Fouls 11
3 Yellow cards 2
43 Duels won 74
8/11 (73%) Tackles 9/14 (64%)
21 Clearances 28
10 Interceptions 10
284/403 (70%) Passes 250/351 (71%)
25/79 (32%) Long Passes 23/63 (37%)
63/110 (57%) Passes in final third 75/120 (63%)
0.87 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.51
1/14 (7%) Crosses 4/11 (36%)
0 Goalkeeper saves 3
0.82 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.21
-0.18 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.21

Head To Head

Wins
Draws
Wins
0
3
2
Goals
1
4
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Grobina Grobina
#
Goals
  • 19 Puzirevskis A.
    4
  • 97 Kholod A.
    2
  • Druzinins D.
    1
  • 23 Baravykas R.
    1
Super Nova Super Nova
#
Goals
  • 3 Oss M.
    3
  • Glaudans A.
    2
  • 2 Lizunovs V.
    2
  • 30 Iida R.
    1
  • Pathe N.
    1
  • Diop I.
    1
  • Samate A.
    1
  • 15 Garcia F.
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
GRB
SUN
[11:01:06]` The kick-off
Grobina and Super Nova begin their battle at , officiated by .
[11:46:13]` Players leave the pitch
With the scoreline at 0:0, referee calls for half-time. Grobina and Super Nova step off the pitch for a short rest and coaching adjustments.
[12:01:17]` Start of the second half
kicks off the second half at , with Grobina on the attack.
80’` Scored penalty shot 0 — 1 image
Lizunovs Valerijs (Super Nova) calmly slots the penalty home for Grobina, igniting !
[12:51:26]` The game is over
ends proceedings at , and Grobina vs. Super Nova is history.
80’` Scored penalty shot 0 — 1 image
Lizunovs Valerijs (Super Nova) calmly slots the penalty home for Grobina, igniting !

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.03
Assists -
xA 0.02
Total shots 1
Passes 21/27(78%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 24/41(59%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 45
Grade 6.1
Minutes played 45
Goals -
xG -
Assists -
xA -
Total shots -
Passes 15/25(60%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP 29
Grade 6
Minutes played 29
Goals -
xG 0.02
Assists -
xA -
Total shots 1
Passes 5/7(71%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6
G -
Ast -
MP 29
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.1
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6
G -
Ast -
MP 29
Touches in the opposition Box 2
Passes 5/7(71%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 11
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 21/27(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 11/15(73%)
Touches 42
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 6.1
G -
Ast -
MP 45
Touches in the opposition Box -
Passes 15/25(60%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/6(33%)
Touches 32
Passes long 3/8(38%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 24/41(59%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 5/13(38%)
Touches 47
Passes long 10/25(40%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast -
MP 90
Duels 8
Aerial duels -
Ground duels 5/6(83%)
Fouls -
Tackles 2/2(100%)
Interceptions 3
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 45
Duels 4
Aerial duels 1/1(100%)
Ground duels -
Fouls 2
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 29
Duels 2
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.2
GC -
GS 3
GP 0.21
Goals prevented 0.21
Goalkeeper saves 3
xGOT faced 0.21
Goals Conceded -
Punches 1
Throws -
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Grobina and Super Nova will play their match on 09 Apr 2026 at 11:00.All interesting information can be found in one place, like Grobina vs Super Nova score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Grobina vs Super Nova score and info in recent games:
  • Grobina - Super Nova (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Virsliga
  • Grobina - Super Nova (09.04.2026 | 09 Apr 2026 | 09/04/2026) 0:1 Virsliga
  • Grobina - Super Nova (18.10.2025 | 18 Oct 2025 | 18/10/2025) 0:0 Virsliga
  • Super Nova - Grobina (26.07.2025 | 26 Jul 2025 | 26/07/2025) 0:0 Virsliga
  • Grobina - Super Nova (26.05.2025 | 26 May 2025 | 26/05/2025) 1:1 Virsliga

Last played matches of teams:

Grobina
  • Riga FC - Grobina (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 Virsliga
  • Ogre United - Grobina (25.05.2026 | 25 May 2026 | 25/05/2026) 1:1 Virsliga
  • Grobina - Super Nova (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Virsliga
  • Grobina - Tukums 2000 (15.05.2026 | 15 May 2026 | 15/05/2026) 3:3 Virsliga
  • Grobina - Jelgava (11.05.2026 | 11 May 2026 | 11/05/2026) 0:0 Virsliga
Super Nova
  • Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
  • Riga FC - Super Nova (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Virsliga
  • Grobina - Super Nova (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Virsliga
  • Super Nova - Ogre United (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Virsliga
  • Super Nova - Tukums 2000 (11.05.2026 | 11 May 2026 | 11/05/2026) 1:1 Virsliga
Grobina v Super Nova score today, 09.04.2026, and full match statistics will be available on fscore.co.za on any device without registration.