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Tukums 2000 - Grobina 05.04.2026

Round 4

Statistics Tukums 2000 vs Grobina

0.55 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.98
43% Ball possession 57%
8 Total shots 11
3 Shots on goal 4
5 Shots off goal 4
4 Shots inside the Box 8
4 Shots outside the Box 3
1.2 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.26
0 Blocked shots 3
1 Hit the woodwork 0
0 Headed goals 1
15 Touches in the opposition Box 16
1 Offsides 4
15 Free kicks 11
6 Corner kicks 10
32 Throw ins 33
11 Fouls 15
1 Errors leading to shot 0
2 Yellow cards 2
59 Duels won 59
11/15 (73%) Tackles 15/20 (75%)
37 Clearances 19
9 Interceptions 9
241/344 (70%) Passes 345/453 (76%)
24/74 (32%) Long Passes 28/67 (42%)
52/94 (55%) Passes in final third 66/113 (58%)
0.38 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.04
4/23 (17%) Crosses 3/26 (12%)
4 Goalkeeper saves 2
1.26 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.2
0.26 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.2

Head To Head

Wins
Draws
Wins
1
2
2
Goals
6
8
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Tukums 2000 Tukums 2000
#
Goals
  • Oloko Ede J.
    12
  • Deruzinskis R.
    5
  • 23 Gastaldello L.
    4
  • 15 Kirss R.
    1
  • Stals M.
    1
  • 25 Samoilovs B.
    1
  • 6 Reingolcs R.
    1
Grobina Grobina
#
Goals
  • 19 Puzirevskis A.
    4
  • 97 Kholod A.
    2
  • Druzinins D.
    1
  • 23 Baravykas R.
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
TUK
GRB
[09:01:38]` Today's match is starting
gets the game underway at as Tukums 2000 kicks off against Grobina.
image 40’` The ball has crossed the goal line 1 — 0
A brilliant goal by Grobina’s Gastaldello Leoni (Tukums 2000), lighting up the match at .
43’` Goal 1 — 1 image
Tukums 2000’s Baravykas Rolandas (Grobina) strikes, sending the crowd wild with a stunning goal.
[09:47:51]` Half-time
The first half ends at as blows the whistle. The score remains 1:1, and now Tukums 2000 and Grobina prepare for the second half.
[10:03:15]` The game has been started after the break
gets Tukums 2000 and Grobina back underway at for the next half.
[10:51:40]` The game is over
The match concludes at as Tukums 2000 and Grobina shake hands.
image 40’` The ball has crossed the goal line 1 — 0
A brilliant goal by Grobina’s Gastaldello Leoni (Tukums 2000), lighting up the match at .
43’` Goal 0 — 1 image
Tukums 2000’s Baravykas Rolandas (Grobina) strikes, sending the crowd wild with a stunning goal.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.3
G -
Ast -
MP 85
Grade 7.3
Minutes played 85
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 39/50(78%)
Yellow cards -
Red cards -
Gr 7.3
G 1
Ast -
MP 89
Grade 7.3
Minutes played 89
Goals 1
xG 0.1
Assists -
xA 0.04
Total shots 1
Passes 7/12(58%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 57/70(81%)
Yellow cards 1
Red cards -
Gr 6.2
G -
Ast -
MP 21
Grade 6.2
Minutes played 21
Goals -
xG -
Assists -
xA 0.08
Total shots -
Passes 8/9(89%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.3
G 1
Ast -
MP 89
Total shots 1
Shots on target 1
xGOT 0.68
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 85
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.3
G -
Ast -
MP 85
Touches in the opposition Box 2
Passes 39/50(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 3/9(33%)
Touches 70
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 7.3
G 1
Ast -
MP 89
Touches in the opposition Box 2
Passes 7/12(58%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 3/7(43%)
Touches 27
Passes long 2/4(50%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 57/70(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/10(20%)
Touches 78
Passes long 5/11(45%)
Crosses -
Successful dribbles -
Fouled 2
Offsides 2
Gr 6.2
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 8/9(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 4/4(100%)
Touches 11
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.3
G -
Ast -
MP 85
Duels 15
Aerial duels 1/2(50%)
Ground duels 9/13(69%)
Fouls 2
Tackles 6/6(100%)
Interceptions 3
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 9
Aerial duels 3/6(50%)
Ground duels 2/3(67%)
Fouls 1
Tackles -
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G 1
Ast -
MP 89
Duels 9
Aerial duels 2/3(67%)
Ground duels 3/6(50%)
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 21
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Tukums 2000 and Grobina will play their match on 05 Apr 2026 at 09:00.All interesting information can be found in one place, like Tukums 2000 vs Grobina score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Tukums 2000 vs Grobina score and info in recent games:
  • Grobina - Tukums 2000 (15.05.2026 | 15 May 2026 | 15/05/2026) 3:3 Virsliga
  • Tukums 2000 - Grobina (05.04.2026 | 05 Apr 2026 | 05/04/2026) 1:1 Virsliga
  • Grobina - Tukums 2000 (04.10.2025 | 04 Oct 2025 | 04/10/2025) 1:0 Virsliga
  • Tukums 2000 - Grobina (21.07.2025 | 21 Jul 2025 | 21/07/2025) 2:1 Virsliga
  • Grobina - Tukums 2000 (21.05.2025 | 21 May 2025 | 21/05/2025) 2:0 Virsliga

Last played matches of teams:

Tukums 2000
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
  • Tukums 2000 - Riga FC (20.05.2026 | 20 May 2026 | 20/05/2026) 1:3 Virsliga
  • Grobina - Tukums 2000 (15.05.2026 | 15 May 2026 | 15/05/2026) 3:3 Virsliga
  • Super Nova - Tukums 2000 (11.05.2026 | 11 May 2026 | 11/05/2026) 1:1 Virsliga
Grobina
  • Riga FC - Grobina (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 Virsliga
  • Ogre United - Grobina (25.05.2026 | 25 May 2026 | 25/05/2026) 1:1 Virsliga
  • Grobina - Super Nova (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Virsliga
  • Grobina - Tukums 2000 (15.05.2026 | 15 May 2026 | 15/05/2026) 3:3 Virsliga
  • Grobina - Jelgava (11.05.2026 | 11 May 2026 | 11/05/2026) 0:0 Virsliga
Tukums 2000 v Grobina score today, 05.04.2026, and full match statistics will be available on fscore.co.za on any device without registration.