Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
58%
Ball possession
42%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
19
Total shots
9
3
Shots on goal
1
6
Shots off goal
4
10
Shots inside the Box
2
9
Shots outside the Box
7
1.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
10
Blocked shots
4
29
Touches in the opposition Box
10
2
Offsides
0
20
Free kicks
20
6
Corner kicks
2
23
Throw ins
24
20
Fouls
20
0
Errors leading to shot
1
3
Yellow cards
6
56
Duels won
77
12/21 (57%)
Tackles
23/29 (79%)
16
Clearances
26
16
Interceptions
11
352/436 (81%)
Passes
225/326 (69%)
39/73 (53%)
Long Passes
25/68 (37%)
110/154 (71%)
Passes in final third
43/86 (50%)
1.79
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
8/30 (27%)
Crosses
0/4 (0%)
0
Goalkeeper saves
3
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.36
-0.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.36
0.73
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.22
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
4
1
Shots on goal
1
3
Shots off goal
1
7
Shots inside the Box
1
3
Shots outside the Box
3
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
6
Blocked shots
2
15
Touches in the opposition Box
3
1
Offsides
0
9
Free kicks
10
3
Corner kicks
1
10
Throw ins
8
10
Fouls
9
0
Errors leading to shot
1
1
Yellow cards
1
24
Duels won
39
4/7 (57%)
Tackles
12/16 (75%)
3
Clearances
13
5
Interceptions
4
162/197 (82%)
Passes
129/177 (73%)
22/38 (58%)
Long Passes
13/31 (42%)
46/68 (68%)
Passes in final third
13/32 (41%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
0
Goalkeeper saves
1
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
-0.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.12
0.9
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
5
2
Shots on goal
0
3
Shots off goal
3
3
Shots inside the Box
1
6
Shots outside the Box
4
1.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
2
14
Touches in the opposition Box
7
1
Offsides
0
11
Free kicks
10
3
Corner kicks
1
13
Throw ins
16
10
Fouls
11
2
Yellow cards
5
32
Duels won
38
8/14 (57%)
Tackles
11/13 (85%)
13
Clearances
13
11
Interceptions
7
190/239 (79%)
Passes
96/149 (64%)
17/35 (49%)
Long Passes
12/37 (32%)
64/86 (74%)
Passes in final third
30/54 (56%)
1.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
3/15 (20%)
Crosses
0/4 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.24
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Rigas Futbola Skola and Auda begin their battle at , officiated by .
38’` — The ball has crossed the goal line0 — 1
Vergara Josue (Auda) scores for Rigas Futbola Skola, and erupts in celebration!
[07:50:27]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Rigas Futbola Skola and Auda use this time to refresh tactics.
[08:07:25]` — Start of the second half-time
kicks off the second half at , with Rigas Futbola Skola on the attack.
[08:58:11]` — The game is over
ends proceedings at , and Rigas Futbola Skola vs. Auda is history.
38’` — The ball has crossed the goal line0 — 1
Vergara Josue (Auda) scores for Rigas Futbola Skola, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Rigas Futbola Skola and Auda will play their match on 04 Apr 2026 at 07:00.All interesting information can be found in one place, like Rigas Futbola Skola vs Auda score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Rigas Futbola Skola vs Auda score and info in recent games:
Auda - Rigas Futbola Skola (17.05.2026 | 17 May 2026 | 17/05/2026) 0:3 Virsliga
Rigas Futbola Skola - Auda (04.04.2026 | 04 Apr 2026 | 04/04/2026) 0:1 Virsliga
Rigas Futbola Skola - Auda (17.09.2025 | 17 Sep 2025 | 17/09/2025) 0:2 Latvijas Kauss
Auda - Rigas Futbola Skola (31.08.2025 | 31 Aug 2025 | 31/08/2025) 0:1 Virsliga
Rigas Futbola Skola - Auda (22.06.2025 | 22 Jun 2025 | 22/06/2025) 1:0 Virsliga
Last played matches of teams:
Rigas Futbola Skola
Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
Rigas Futbola Skola - Jelgava (21.05.2026 | 21 May 2026 | 21/05/2026) 4:0 Virsliga
Auda - Rigas Futbola Skola (17.05.2026 | 17 May 2026 | 17/05/2026) 0:3 Virsliga
BFC Daugavpils - Rigas Futbola Skola (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Virsliga
Auda
Auda - Ogre United (30.05.2026 | 30 May 2026 | 30/05/2026) 2:0 Virsliga
BFC Daugavpils - Auda (26.05.2026 | 26 May 2026 | 26/05/2026) 0:1 Virsliga