Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.58
50%
Ball possession
50%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
6
7
Shots on goal
0
4
Shots off goal
3
6
Shots inside the Box
2
6
Shots outside the Box
4
1.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
3
17
Touches in the opposition Box
16
0
Offsides
2
11
Free kicks
15
4
Corner kicks
4
25
Throw ins
13
15
Fouls
11
1
Errors leading to shot
0
0
Errors leading to goal
1
3
Yellow cards
4
42
Duels won
44
9/11 (82%)
Tackles
14/19 (74%)
26
Clearances
27
9
Interceptions
7
307/382 (80%)
Passes
303/392 (77%)
32/61 (52%)
Long Passes
34/83 (41%)
90/123 (73%)
Passes in final third
55/94 (59%)
0.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
5/29 (17%)
Crosses
1/10 (10%)
0
Goalkeeper saves
5
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.8
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.2
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
3
4
Shots on goal
0
1
Shots off goal
1
3
Shots inside the Box
1
3
Shots outside the Box
2
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
9
Touches in the opposition Box
9
0
Offsides
1
5
Free kicks
7
2
Corner kicks
2
9
Throw ins
5
7
Fouls
5
1
Yellow cards
1
20
Duels won
23
6/8 (75%)
Tackles
8/9 (89%)
9
Clearances
10
6
Interceptions
4
184/218 (84%)
Passes
145/192 (76%)
23/36 (64%)
Long Passes
16/39 (41%)
51/64 (80%)
Passes in final third
25/34 (74%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
5/19 (26%)
Crosses
0/4 (0%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.26
0.61
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
46%
Ball possession
54%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
3
3
Shots on goal
0
3
Shots off goal
2
3
Shots inside the Box
1
3
Shots outside the Box
2
1.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
8
Touches in the opposition Box
7
0
Offsides
1
6
Free kicks
8
2
Corner kicks
2
16
Throw ins
8
8
Fouls
6
1
Errors leading to shot
0
0
Errors leading to goal
1
2
Yellow cards
3
22
Duels won
21
3/3 (100%)
Tackles
6/10 (60%)
17
Clearances
17
3
Interceptions
3
123/164 (75%)
Passes
158/200 (79%)
9/25 (36%)
Long Passes
18/44 (41%)
39/59 (66%)
Passes in final third
30/60 (50%)
0.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
0/10 (0%)
Crosses
1/6 (17%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.54
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
FC Naples and Sarasota Paradise will play their match on 11 Apr 2026 at 19:00.All interesting information can be found in one place, like FC Naples vs Sarasota Paradise score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
FC Naples vs Sarasota Paradise score and info in recent games:
FC Naples - Sarasota Paradise (11.04.2026 | 11 Apr 2026 | 11/04/2026) 2:0 USL League One
Sarasota Paradise - FC Naples (18.03.2025 | 18 Mar 2025 | 18/03/2025) 1:2 US Open Cup
Last played matches of teams:
FC Naples
South Georgia Tormenta - FC Naples (16.10.2026 | 16 Oct 2026 | 16/10/2026) USL League One
FC Naples - South Georgia Tormenta (18.07.2026 | 18 Jul 2026 | 18/07/2026) USL League One
FC Naples - Charlotte Independence (03.06.2026 | 03 Jun 2026 | 03/06/2026) 1:5 USL League One
Union Omaha - FC Naples (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
FC Naples - Westchester SC (23.05.2026 | 23 May 2026 | 23/05/2026) 1:0 USL League One
Sarasota Paradise
Sarasota Paradise - South Georgia Tormenta (29.08.2026 | 29 Aug 2026 | 29/08/2026) USL League One
Portland Hearts of Pine - Sarasota Paradise (26.07.2026 | 26 Jul 2026 | 26/07/2026) USL League One
Sarasota Paradise - New York Cosmos (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
AC Boise - Sarasota Paradise (27.05.2026 | 27 May 2026 | 27/05/2026) 0:2 USL League One
Spokane Velocity FC - Sarasota Paradise (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 USL League One
FC Naples v Sarasota Paradise score today, 11.04.2026, and full match statistics will be available on fscore.co.za on any device without registration.