Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.87
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
19
Total shots
22
6
Shots on goal
7
5
Shots off goal
8
16
Shots inside the Box
14
3
Shots outside the Box
8
2.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.69
8
Blocked shots
7
47
Touches in the opposition Box
33
2
Offsides
2
6
Free kicks
10
13
Corner kicks
5
31
Throw ins
28
10
Fouls
6
2
Yellow cards
1
42
Duels won
47
9/14 (64%)
Tackles
11/18 (61%)
21
Clearances
38
8
Interceptions
17
316/431 (73%)
Passes
343/449 (76%)
35/74 (47%)
Long Passes
29/71 (41%)
105/159 (66%)
Passes in final third
129/175 (74%)
1.97
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.31
11/28 (39%)
Crosses
7/23 (30%)
6
Goalkeeper saves
4
2.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.1
1.69
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.34
55%
Ball possession
45%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
13
1
Shots on goal
7
2
Shots off goal
4
5
Shots inside the Box
9
2
Shots outside the Box
4
0.9
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.69
4
Blocked shots
2
22
Touches in the opposition Box
19
1
Offsides
1
2
Free kicks
3
9
Corner kicks
1
18
Throw ins
12
3
Fouls
2
17
Duels won
24
3/5 (60%)
Tackles
7/11 (64%)
9
Clearances
26
5
Interceptions
12
189/249 (76%)
Passes
157/204 (77%)
20/39 (51%)
Long Passes
11/30 (37%)
55/86 (64%)
Passes in final third
63/79 (80%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
4/17 (24%)
Crosses
4/12 (33%)
6
Goalkeeper saves
0
2.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.9
1.69
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.1
2.07
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.53
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
9
5
Shots on goal
0
3
Shots off goal
4
11
Shots inside the Box
5
1
Shots outside the Box
4
1.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
5
25
Touches in the opposition Box
14
1
Offsides
1
4
Free kicks
7
4
Corner kicks
4
13
Throw ins
16
7
Fouls
4
2
Yellow cards
1
25
Duels won
23
6/9 (67%)
Tackles
4/7 (57%)
12
Clearances
12
3
Interceptions
5
127/182 (70%)
Passes
186/245 (76%)
15/35 (43%)
Long Passes
18/41 (44%)
50/73 (68%)
Passes in final third
66/96 (69%)
1.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.73
7/11 (64%)
Crosses
3/11 (27%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.2
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
signals the start, and Middelfart G&BK takes control at .
25’` — The ball has crossed the goal line0 — 1
B.93 Copenhagen takes the lead as Zjajo Benjamin (Middelfart G&BK) finds the net at , past ’s watch.
45 + 2’` — Back of the net1 — 1
Christensen Emil (B.93 Copenhagen) scores for B.93 Copenhagen, and erupts in celebration!
[06:49:23]` — Half-time
With the scoreline at 1:1, referee calls for half-time. B.93 Copenhagen and Middelfart G&BK step off the pitch for a short rest and coaching adjustments.
[07:04:40]` — Start of the second half-time
gets B.93 Copenhagen and Middelfart G&BK back underway at for the next half.
82’` — Goal2 — 1
A brilliant goal by Middelfart G&BK’s Belhadj Yasin (B.93 Copenhagen), lighting up the match at .
[07:56:58]` — Fulltime
The match concludes at as B.93 Copenhagen and Middelfart G&BK shake hands.
45 + 2’` — Back of the net1 — 0
Christensen Emil (B.93 Copenhagen) scores for B.93 Copenhagen, and erupts in celebration!
82’` — Goal2 — 0
A brilliant goal by Middelfart G&BK’s Belhadj Yasin (B.93 Copenhagen), lighting up the match at .
25’` — The ball has crossed the goal line0 — 1
B.93 Copenhagen takes the lead as Zjajo Benjamin (Middelfart G&BK) finds the net at , past ’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
B.93 Copenhagen and Middelfart G&BK will play their match on 26 Apr 2026 at 06:00.All interesting information can be found in one place, like B.93 Copenhagen vs Middelfart G&BK score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
B.93 Copenhagen vs Middelfart G&BK score and info in recent games:
B.93 Copenhagen v Middelfart G&BK score today, 26.04.2026, and full match statistics will be available on fscore.co.za on any device without registration.