Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.76
55%
Ball possession
45%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
5
5
Total shots
28
3
Shots on goal
10
2
Shots off goal
11
3
Shots inside the Box
20
2
Shots outside the Box
8
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.24
0
Blocked shots
7
8
Touches in the opposition Box
46
0
Offsides
2
12
Free kicks
8
5
Corner kicks
5
18
Throw ins
22
8
Fouls
12
36
Duels won
42
8/10 (80%)
Tackles
12/17 (71%)
28
Clearances
18
10
Interceptions
9
381/448 (85%)
Passes
303/354 (86%)
19/39 (49%)
Long Passes
26/50 (52%)
57/92 (62%)
Passes in final third
79/101 (78%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.63
3/13 (23%)
Crosses
2/14 (14%)
8
Goalkeeper saves
2
3.24
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
1.24
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.15
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.24
48%
Ball possession
52%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
5
2
Total shots
20
1
Shots on goal
7
1
Shots off goal
7
1
Shots inside the Box
15
1
Shots outside the Box
5
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.16
0
Blocked shots
6
3
Touches in the opposition Box
37
0
Offsides
1
5
Free kicks
3
1
Corner kicks
5
8
Throw ins
15
3
Fouls
5
20
Duels won
25
6/7 (86%)
Tackles
9/12 (75%)
23
Clearances
7
5
Interceptions
2
149/186 (80%)
Passes
167/192 (87%)
8/17 (47%)
Long Passes
15/26 (58%)
24/40 (60%)
Passes in final third
58/70 (83%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.56
1/3 (33%)
Crosses
2/13 (15%)
5
Goalkeeper saves
1
2.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.13
0.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
62%
Ball possession
38%
3
Total shots
8
2
Shots on goal
3
1
Shots off goal
4
2
Shots inside the Box
5
1
Shots outside the Box
3
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.08
0
Blocked shots
1
5
Touches in the opposition Box
9
0
Offsides
1
7
Free kicks
5
4
Corner kicks
0
10
Throw ins
7
5
Fouls
7
16
Duels won
17
2/3 (67%)
Tackles
3/5 (60%)
5
Clearances
11
5
Interceptions
7
232/262 (89%)
Passes
136/162 (84%)
11/22 (50%)
Long Passes
11/24 (46%)
33/52 (63%)
Passes in final third
21/31 (68%)
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
2/10 (20%)
Crosses
0/1 (0%)
3
Goalkeeper saves
1
1.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
1.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Al Balushi Yahya Ahmed Ibrahim gets the game underway at King Abdullah Sports City Training Stadium Pitch A as Australia U17 kicks off against Uzbekistan U17.
28’` — Back of the net0 — 1
Murodov Mirkomilbek (Uzbekistan U17) smashes it in for Uzbekistan U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
45’` — The ball has crossed the goal line0 — 2
Ravshanbekov Akhrorbek (Uzbekistan U17) smashes it in for Uzbekistan U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
[12:55:18]` — Half-time
The referee Al Balushi Yahya Ahmed Ibrahim signals for half-time at King Abdullah Sports City Training Stadium Pitch A, pausing the match at 0:2. Australia U17 and Uzbekistan U17 now regroup with their coaches before play resumes.
[13:08:10]` — The second-half start
Uzbekistan U17 starts the half at King Abdullah Sports City Training Stadium Pitch A, and FC player looks to make an impact.
[13:56:29]` — Full-time
Uzbekistan U17 celebrates as Al Balushi Yahya Ahmed Ibrahim calls time at King Abdullah Sports City Training Stadium Pitch A after a thrilling contest.
28’` — Back of the net0 — 1
Murodov Mirkomilbek (Uzbekistan U17) smashes it in for Uzbekistan U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
45’` — The ball has crossed the goal line0 — 2
Ravshanbekov Akhrorbek (Uzbekistan U17) smashes it in for Uzbekistan U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Australia U17 and Uzbekistan U17 will play their match on 13 May 2026 at 12:00. The game will be held on King Abdullah Sports City Training Stadium Pitch A stadium within the U17 AFC Asian Cup. All interesting information can be found in one place, like Australia U17 vs Uzbekistan U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Australia U17 vs Uzbekistan U17 score and info in recent games:
Australia U17 - Uzbekistan U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Training Stadium Pitch A 0:2 U17 AFC Asian Cup
Uzbekistan U17 - Australia U17 (29.06.2011 | 29 Jun 2011 | 29/06/2011) Estadio TSM Corona 4:0 U17 FIFA World Cup
Last played matches of teams:
Australia U17
China U17 - Australia U17 (19.05.2026 | 19 May 2026 | 19/05/2026) King Abdullah Sports City Hall Stadium 2:0 U17 AFC Asian Cup
Vietnam U17 - Australia U17 (16.05.2026 | 16 May 2026 | 16/05/2026) King Abdullah Sports City Training Stadium Pitch A 0:3 U17 AFC Asian Cup
Australia U17 - Uzbekistan U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Training Stadium Pitch A 0:2 U17 AFC Asian Cup
Korea DPR U17 - Australia U17 (10.05.2026 | 10 May 2026 | 10/05/2026) King Abdullah Sports City Training Stadium Pitch B U17 AFC Asian Cup
Australia U17 - India (06.05.2026 | 06 May 2026 | 06/05/2026) King Abdullah Sports City Training Stadium Pitch C 4:0 U17 AFC Asian Cup
Uzbekistan U17
Japan U17 - Uzbekistan U17 (19.05.2026 | 19 May 2026 | 19/05/2026) King Abdullah Sports City Hall Stadium 1:1 U17 AFC Asian Cup
Uzbekistan U17 - Republic of Korea U17 (16.05.2026 | 16 May 2026 | 16/05/2026) King Abdullah Sports City Training Stadium Pitch C 2:2 U17 AFC Asian Cup
Australia U17 - Uzbekistan U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Training Stadium Pitch A 0:2 U17 AFC Asian Cup
India - Uzbekistan U17 (10.05.2026 | 10 May 2026 | 10/05/2026) King Abdullah Sports City Hall Stadium 0:3 U17 AFC Asian Cup
Uzbekistan U17 - Korea DPR U17 (06.05.2026 | 06 May 2026 | 06/05/2026) King Abdullah Sports City Training Stadium Pitch A U17 AFC Asian Cup
Australia U17 v Uzbekistan U17 score today, 13.05.2026, and full match statistics will be available on fscore.co.za on any device without registration.