xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.05
19
Touches in the opposition Box
10
1
Offsides
0
12
Fouls
12
0
Errors leading to shot
1
43
Duels won
50
6/15 (40%)
Tackles
9/14 (64%)
13
Interceptions
8
400/464 (86%)
Passes
157/238 (66%)
25/50 (50%)
Long Passes
26/68 (38%)
104/139 (75%)
Passes in final third
27/58 (47%)
1.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.01
7/44 (16%)
Crosses
5/14 (36%)
2.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.22
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.22
3
Total shots
2
0
Shots on goal
1
3
Shots off goal
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.87
5
Touches in the opposition Box
5
1
Offsides
0
6
Fouls
5
0
Errors leading to shot
1
16
Duels won
25
2/3 (67%)
Tackles
5/9 (56%)
8
Interceptions
6
192/224 (86%)
Passes
83/128 (65%)
12/22 (55%)
Long Passes
15/37 (41%)
38/53 (72%)
Passes in final third
14/37 (38%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
3/18 (17%)
Crosses
2/9 (22%)
0.87
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
11
Total shots
5
3
Shots on goal
2
3
Shots off goal
2
1.22
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.18
14
Touches in the opposition Box
5
6
Fouls
7
27
Duels won
25
4/12 (33%)
Tackles
4/5 (80%)
5
Interceptions
2
208/240 (87%)
Passes
74/110 (67%)
13/28 (46%)
Long Passes
11/31 (35%)
66/86 (77%)
Passes in final third
13/21 (62%)
1.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.62
4/26 (15%)
Crosses
3/5 (60%)
1.18
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.22
0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Arabi Doha and Al Gharafa SC will play their match on 15 Jan 2026 at 11:30.All interesting information can be found in one place, like Al-Arabi Doha vs Al Gharafa SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Arabi Doha vs Al Gharafa SC score and info in recent games:
Al-Arabi Doha - Al Gharafa SC (15.01.2026 | 15 Jan 2026 | 15/01/2026) 1:2 Stars League
Al Gharafa SC - Al-Arabi Doha (22.08.2025 | 22 Aug 2025 | 22/08/2025) 2:1 Stars League
Al-Arabi Doha - Al Gharafa SC (04.04.2025 | 04 Apr 2025 | 04/04/2025) 1:3 Stars League
Al Gharafa SC - Al-Arabi Doha (31.10.2024 | 31 Oct 2024 | 31/10/2024) 3:1 Stars League
Al-Arabi Doha - Al Gharafa SC (30.03.2024 | 30 Mar 2024 | 30/03/2024) 0:1 Stars League
Last played matches of teams:
Al-Arabi Doha
Al-Duhail - Al-Arabi Doha (01.05.2026 | 01 May 2026 | 01/05/2026) 4:0 Amir Cup
Al-Arabi Doha - Al Sailiya SC (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:0 Stars League
Al Rayyan - Al-Arabi Doha (27.04.2026 | 27 Apr 2026 | 27/04/2026) 4:0 Stars League
Al-Arabi Doha - Al Sailiya SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 1:2 Stars League