Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.85
54%
Ball possession
46%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
14
Total shots
12
2
Shots on goal
5
4
Shots off goal
6
8
Shots inside the Box
7
6
Shots outside the Box
5
0.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.83
8
Blocked shots
1
1
Hit the woodwork
0
0
Headed goals
1
23
Touches in the opposition Box
19
14
Free kicks
10
9
Corner kicks
2
20
Throw ins
11
10
Fouls
14
0
Errors leading to shot
1
3
Yellow cards
3
39
Duels won
41
4/4 (100%)
Tackles
14/18 (78%)
9
Clearances
37
14
Interceptions
7
408/469 (87%)
Passes
348/415 (84%)
26/48 (54%)
Long Passes
23/47 (49%)
81/112 (72%)
Passes in final third
75/112 (67%)
0.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
3/23 (13%)
Crosses
2/5 (40%)
3
Goalkeeper saves
3
1.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.42
-0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.42
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.14
48%
Ball possession
52%
4
Total shots
4
1
Shots off goal
3
3
Shots inside the Box
2
1
Shots outside the Box
2
3
Blocked shots
1
6
Touches in the opposition Box
8
7
Free kicks
5
2
Corner kicks
0
7
Throw ins
6
5
Fouls
7
1
Yellow cards
1
21
Duels won
15
3/3 (100%)
Tackles
5/6 (83%)
5
Clearances
11
7
Interceptions
3
187/220 (85%)
Passes
210/244 (86%)
12/30 (40%)
Long Passes
13/23 (57%)
34/47 (72%)
Passes in final third
49/74 (66%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
7
crossesAll
2
0.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.71
60%
Ball possession
40%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
8
2
Shots on goal
5
3
Shots off goal
3
5
Shots inside the Box
5
5
Shots outside the Box
3
0.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.83
5
Blocked shots
0
1
Hit the woodwork
0
0
Headed goals
1
17
Touches in the opposition Box
11
7
Free kicks
5
7
Corner kicks
2
13
Throw ins
5
5
Fouls
7
0
Errors leading to shot
1
2
Yellow cards
2
18
Duels won
26
1/1 (100%)
Tackles
9/12 (75%)
4
Clearances
26
7
Interceptions
4
221/249 (89%)
Passes
138/171 (81%)
14/18 (78%)
Long Passes
10/24 (42%)
47/65 (72%)
Passes in final third
26/38 (68%)
0.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
3/16 (19%)
Crosses
2/3 (67%)
3
Goalkeeper saves
3
1.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.42
-0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Levski Sofia and AZ Alkmaar begin their battle at Vasil Levski National Stadium, officiated by Bognar Tamas.
[14:47:11]` — Half-time
Half-time! The referee stops play with Levski Sofia and AZ Alkmaar level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[15:03:16]` — Start of the second half
Bognar Tamas gets Levski Sofia and AZ Alkmaar back underway at Vasil Levski National Stadium for the next half.
56’` — Goal0 — 1
A brilliant goal by AZ Alkmaar’s Sadiq Ibrahim (AZ Alkmaar), lighting up the match at Vasil Levski National Stadium.
62’` — Goal scored0 — 2
Parrott Troy (AZ Alkmaar) scores for Levski Sofia, and Vasil Levski National Stadium erupts in celebration!
[15:54:22]` — A final whistle
It’s all over at Vasil Levski National Stadium, with Levski Sofia reflecting on the battle against AZ Alkmaar.
56’` — Goal0 — 1
A brilliant goal by AZ Alkmaar’s Sadiq Ibrahim (AZ Alkmaar), lighting up the match at Vasil Levski National Stadium.
62’` — Goal scored0 — 2
Parrott Troy (AZ Alkmaar) scores for Levski Sofia, and Vasil Levski National Stadium erupts in celebration!
Levski Sofia and AZ Alkmaar will play their match on 21 Aug 2025 at 14:00. The game will be held on Vasil Levski National Stadium stadium within the UEFA Conference League. All interesting information can be found in one place, like Levski Sofia vs AZ Alkmaar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Levski Sofia vs AZ Alkmaar score and info in recent games:
AZ Alkmaar - Levski Sofia (28.08.2025 | 28 Aug 2025 | 28/08/2025) AFAS Stadion 4:1 UEFA Conference League
Levski Sofia - AZ Alkmaar (21.08.2025 | 21 Aug 2025 | 21/08/2025) Vasil Levski National Stadium 0:2 UEFA Conference League
Last played matches of teams:
Levski Sofia
CSKA Sofia 1948 - Levski Sofia (25.05.2026 | 25 May 2026 | 25/05/2026) Bistritsa Stadium 0:0 Parva Liga
Levski Sofia - CSKA Sofia (16.05.2026 | 16 May 2026 | 16/05/2026) Vivacom Arena Georgi Asparuhov 2:0 Parva Liga
Ludogorets 1945 - Levski Sofia (13.05.2026 | 13 May 2026 | 13/05/2026) Huvepharma Arena 1:1 Parva Liga
Levski Sofia - Ludogorets 1945 (09.05.2026 | 09 May 2026 | 09/05/2026) Vivacom Arena Georgi Asparuhov 0:1 Parva Liga
Levski Sofia - CSKA Sofia 1948 (02.05.2026 | 02 May 2026 | 02/05/2026) Vivacom Arena Georgi Asparuhov 1:0 Parva Liga
AZ Alkmaar
AZ Alkmaar - NAC Breda (17.05.2026 | 17 May 2026 | 17/05/2026) AFAS Stadion 3:3 Eredivisie
Feyenoord - AZ Alkmaar (10.05.2026 | 10 May 2026 | 10/05/2026) Stadion Feijenoord 1:1 Eredivisie
AZ Alkmaar - Twente (03.05.2026 | 03 May 2026 | 03/05/2026) AFAS Stadion 2:2 Eredivisie
Go Ahead Eagles - AZ Alkmaar (23.04.2026 | 23 Apr 2026 | 23/04/2026) De Adelaarshorst 0:0 Eredivisie