Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.37
48%
Ball possession
52%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
8
Total shots
12
2
Shots on goal
4
5
Shots off goal
7
5
Shots inside the Box
9
3
Shots outside the Box
3
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.6
1
Blocked shots
1
0
Hit the woodwork
1
14
Touches in the opposition Box
23
1
Offsides
1
10
Free kicks
9
4
Corner kicks
7
36
Throw ins
18
9
Fouls
10
0
Yellow cards
3
51
Duels won
44
11/18 (61%)
Tackles
9/16 (56%)
30
Clearances
19
8
Interceptions
10
389/468 (83%)
Passes
423/502 (84%)
31/59 (53%)
Long Passes
24/57 (42%)
89/127 (70%)
Passes in final third
82/121 (68%)
0.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.64
5/19 (26%)
Crosses
6/29 (21%)
2
Goalkeeper saves
2
1.6
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
-0.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.25
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.73
37%
Ball possession
63%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
7
2
Shots off goal
6
2
Shots inside the Box
4
0
Shots outside the Box
3
0
Blocked shots
1
8
Touches in the opposition Box
11
1
Offsides
0
5
Free kicks
3
2
Corner kicks
5
16
Throw ins
7
3
Fouls
5
22
Duels won
21
3/8 (38%)
Tackles
5/9 (56%)
17
Clearances
7
4
Interceptions
5
153/189 (81%)
Passes
277/322 (86%)
16/32 (50%)
Long Passes
11/27 (41%)
30/41 (73%)
Passes in final third
44/68 (65%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.6
3/9 (33%)
Crosses
3/18 (17%)
0.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.64
60%
Ball possession
40%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
5
2
Shots on goal
4
3
Shots off goal
1
3
Shots inside the Box
5
3
Shots outside the Box
0
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.6
1
Blocked shots
0
0
Hit the woodwork
1
6
Touches in the opposition Box
12
0
Offsides
1
5
Free kicks
6
2
Corner kicks
2
20
Throw ins
11
6
Fouls
5
0
Yellow cards
3
29
Duels won
23
8/10 (80%)
Tackles
4/7 (57%)
13
Clearances
12
4
Interceptions
5
236/279 (85%)
Passes
146/180 (81%)
15/27 (56%)
Long Passes
13/30 (43%)
59/86 (69%)
Passes in final third
38/53 (72%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.04
2/10 (20%)
Crosses
3/11 (27%)
2
Goalkeeper saves
2
1.6
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
-0.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Sion and Servette will play their match on 17 Sep 2025 at 13:00. The game will be held on Tourbillon stadium within the Super League. All interesting information can be found in one place, like Sion vs Servette score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Sion vs Servette score and info in recent games:
Servette - Sion (28.02.2026 | 28 Feb 2026 | 28/02/2026) Stade de Geneve 0:0 Super League
Servette - Sion (31.01.2026 | 31 Jan 2026 | 31/01/2026) Stade de Geneve 3:3 Super League
Sion - Servette (17.09.2025 | 17 Sep 2025 | 17/09/2025) Tourbillon 0:2 Super League
Sion - Servette (13.04.2025 | 13 Apr 2025 | 13/04/2025) Tourbillon 1:1 Super League
Sion - Servette (04.02.2025 | 04 Feb 2025 | 04/02/2025) Tourbillon 3:3 Super League
Last played matches of teams:
Sion
Young Boys - Sion (17.05.2026 | 17 May 2026 | 17/05/2026) Stadion Wankdorf 3:3 Super League
Sion - Lugano (14.05.2026 | 14 May 2026 | 14/05/2026) Tourbillon 2:2 Super League
Sion - Thun (10.05.2026 | 10 May 2026 | 10/05/2026) Tourbillon 2:0 Super League
St. Gallen - Sion (03.05.2026 | 03 May 2026 | 03/05/2026) kybunpark 0:3 Super League
Basel - Sion (26.04.2026 | 26 Apr 2026 | 26/04/2026) St. Jakob-Park 0:2 Super League
Servette
Zurich - Servette (16.05.2026 | 16 May 2026 | 16/05/2026) Letzigrund 0:2 Super League
Servette - Lausanne-Sport (12.05.2026 | 12 May 2026 | 12/05/2026) Stade de Geneve 2:0 Super League
Luzern - Servette (09.05.2026 | 09 May 2026 | 09/05/2026) Swissporarena 3:3 Super League
Grasshopper Club Zurich - Servette (03.05.2026 | 03 May 2026 | 03/05/2026) Letzigrund 0:2 Super League
Servette - Winterthur (26.04.2026 | 26 Apr 2026 | 26/04/2026) Stade de Geneve 5:3 Super League
Sion v Servette score today, 17.09.2025, and full match statistics will be available on fscore.co.za on any device without registration.