Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.76
59%
Ball possession
41%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
14
Total shots
9
3
Shots on goal
2
6
Shots off goal
5
6
Shots inside the Box
4
8
Shots outside the Box
5
0.93
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.57
5
Blocked shots
2
0
Hit the woodwork
1
15
Touches in the opposition Box
14
2
Offsides
3
14
Free kicks
8
6
Corner kicks
3
16
Throw ins
27
8
Fouls
14
2
Yellow cards
3
54
Duels won
34
13/18 (72%)
Tackles
3/8 (38%)
28
Clearances
27
8
Interceptions
14
345/432 (80%)
Passes
222/307 (72%)
23/58 (40%)
Long Passes
20/68 (29%)
51/106 (48%)
Passes in final third
49/91 (54%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
2/17 (12%)
Crosses
2/13 (15%)
2
Goalkeeper saves
2
0.57
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.93
0.57
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.07
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.57
62%
Ball possession
38%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
5
1
Shots on goal
1
3
Shots off goal
3
2
Shots inside the Box
3
5
Shots outside the Box
2
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.52
3
Blocked shots
1
0
Hit the woodwork
1
8
Touches in the opposition Box
9
0
Offsides
3
5
Free kicks
4
3
Corner kicks
2
5
Throw ins
17
4
Fouls
5
1
Yellow cards
1
26
Duels won
19
9/11 (82%)
Tackles
3/6 (50%)
13
Clearances
13
6
Interceptions
10
204/258 (79%)
Passes
115/155 (74%)
11/33 (33%)
Long Passes
10/30 (33%)
26/59 (44%)
Passes in final third
19/41 (46%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
2/8 (25%)
Crosses
1/6 (17%)
1
Goalkeeper saves
1
0.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
1.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
4
2
Shots on goal
1
3
Shots off goal
2
4
Shots inside the Box
1
3
Shots outside the Box
3
0.9
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
2
Blocked shots
1
7
Touches in the opposition Box
5
2
Offsides
0
9
Free kicks
4
3
Corner kicks
1
11
Throw ins
10
4
Fouls
9
1
Yellow cards
2
28
Duels won
15
4/7 (57%)
Tackles
0/2 (0%)
15
Clearances
14
2
Interceptions
4
141/174 (81%)
Passes
107/152 (70%)
12/25 (48%)
Long Passes
10/38 (26%)
25/47 (53%)
Passes in final third
30/50 (60%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
0/9 (0%)
Crosses
1/7 (14%)
1
Goalkeeper saves
1
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.9
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Bataeh (UAE) and Al Dhafra SCC will play their match on 13 Feb 2026 at 08:30.All interesting information can be found in one place, like Al Bataeh (UAE) vs Al Dhafra SCC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Bataeh (UAE) vs Al Dhafra SCC score and info in recent games:
Al Bataeh (UAE) - Al Dhafra SCC (13.02.2026 | 13 Feb 2026 | 13/02/2026) 1:1 Arabian Gulf League
Al Dhafra SCC - Al Bataeh (UAE) (26.09.2025 | 26 Sep 2025 | 26/09/2025) 3:1 Arabian Gulf League
Al Bataeh (UAE) - Al Dhafra SCC (10.03.2023 | 10 Mar 2023 | 10/03/2023) 1:1 Arabian Gulf League
Al Dhafra SCC - Al Bataeh (UAE) (16.10.2022 | 16 Oct 2022 | 16/10/2022) 1:2 Arabian Gulf League
Last played matches of teams:
Al Bataeh (UAE)
Shabab Al Ahli - Al Bataeh (UAE) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 Arabian Gulf League
Al Bataeh (UAE) - Sharjah FC (10.05.2026 | 10 May 2026 | 10/05/2026) 0:0 Arabian Gulf League
Dibba Al Fujairah - Al Bataeh (UAE) (05.05.2026 | 05 May 2026 | 05/05/2026) 2:1 Arabian Gulf League
Al Bataeh (UAE) - Al Ain (23.04.2026 | 23 Apr 2026 | 23/04/2026) 0:2 Arabian Gulf League
Al Khaleej Khor Fakkan - Al Bataeh (UAE) (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:1 Arabian Gulf League
Al Dhafra SCC
Al Dhafra SCC - Al Wahda FC (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Arabian Gulf League
Al Ain - Al Dhafra SCC (10.05.2026 | 10 May 2026 | 10/05/2026) 5:0 Arabian Gulf League
Baniyas - Al Dhafra SCC (05.05.2026 | 05 May 2026 | 05/05/2026) 2:2 Arabian Gulf League
Al Dhafra SCC - Ajman Club (24.04.2026 | 24 Apr 2026 | 24/04/2026) 0:1 Arabian Gulf League
Al Dhafra SCC - Al Nasr Dubai SC (11.04.2026 | 11 Apr 2026 | 11/04/2026) 0:1 Arabian Gulf League
Al Bataeh (UAE) v Al Dhafra SCC score today, 13.02.2026, and full match statistics will be available on fscore.co.za on any device without registration.